World events
Once a world day
The world day lasts four real hours, and its night (19:00–07:00) passes in thirty minutes. 12 zones have their own event once per world day, each in its own hours – by day, at dusk or deep in the night: every player online is warned 15, 5 and 1 minutes ahead, a boss (or a band of elites) and its guards appear at the marker on the minimap for ten minutes, and if the leader falls before time runs out, every hero within 60 m of the spot is paid in XP – on top of the leader's own loot: a boss's includes a set piece 18% of the time, an elite's 1.5%. The festivals add nights of their own, only while they last (below).
The Drowned Bell
Hollow Mere- When
- Once per world day (every four real hours), between 21:00 and 00:00 world time; lasts 10 min.
- Reward
- 2% of a level (up to 3,098 XP) to every hero within 60 m of the spot where the boss falls
- Announced
- 15 min, 5 min, 1 min before, to every player online
“The Drowned Bell rings under the tarn. The Bell-warden and his knights rise - silence him before the bell falls quiet on its own.”
The Furnace Wakes
Ashen Mines- When
- Once per world day (every four real hours), between 02:00 and 06:00 world time; lasts 10 min.
- Guards
Mine Golem×3 · level 28- Reward
- 2% of a level (up to 6,971 XP) to every hero within 60 m of the spot where the boss falls
- Announced
- 15 min, 5 min, 1 min before, to every player online
“The furnace burns again under Mount Ashfall. Slagheart climbs out of the slag pool - put the guild's golem down before the fire dies on its own.”
The Screaming Hour
Grimtusk Highlands- When
- Once per world day (every four real hours), between 00:00 and 02:00 world time; lasts 10 min.
- Guards
Ridge Harpy×3 · level 38- Reward
- 2% of a level (up to 12,394 XP) to every hero within 60 m of the spot where the boss falls
- Announced
- 15 min, 5 min, 1 min before, to every player online
“The roost comes down. Skreea the harpy matriarch screams from the crag at the plateau's edge - silence her before the hour passes on its own.”
The Wild Hunt
Frostpeak Mountains- When
- Once per world day (every four real hours), between 19:00 and 21:00 world time; lasts 10 min.
- Guards
Frost Wolf×3 · level 48- Reward
- 2% of a level (up to 19,365 XP) to every hero within 60 m of the spot where the boss falls
- Announced
- 15 min, 5 min, 1 min before, to every player online
“A horn sounds from the barrow. Ulfhedin the Wild Huntsman rides out of the ship-setting with his wolves - bring him down before the night swallows him.”
The Slag Wyrm
Emberfall Wastes- When
- Once per world day (every four real hours), between 12:00 and 14:00 world time; lasts 10 min.
- Guards
Sand Wyrm×3 · level 58- Reward
- 2% of a level (up to 27,885 XP) to every hero within 60 m of the spot where the boss falls
- Announced
- 15 min, 5 min, 1 min before, to every player online
“The dunes split by the scorched caravan and Ignareth the Slag Wyrm breaches, trailing magma, its brood round it - kill it before it sinks again.”
The Ossuary Wakes
Shadowfen Necropolis- When
- Once per world day (every four real hours), between 06:00 and 08:00 world time; lasts 10 min.
- Reward
- 2% of a level (up to 37,955 XP) to every hero within 60 m of the spot where the boss falls
- Announced
- 15 min, 5 min, 1 min before, to every player online
“The Ossuary's door of bones bursts open and Ossarion the Bone Colossus walks out, every bone in the charnel house heaped into one giant - break it before the light comes.”
The Barrow Wakes
Blackpine Woods- When
- Once per world day (every four real hours), between 17:00 and 19:00 world time; lasts 10 min.
- Reward
- 2% of a level (up to 998 XP) to every hero within 60 m of the spot where the boss falls
- Announced
- 15 min, 5 min, 1 min before, to every player online
“The stones of the Old Barrow hum and the Skeleton Overlord climbs out with his guard - put him down before the dark comes.”
Starfall
Starfall Landing- When
- Once per world day (every four real hours), between 08:00 and 10:00 world time; lasts 10 min.
- Boss
Starmawlevel 4- Guards
Timber Wolf×2 · level 3- Reward
- 2% of a level (up to 64 XP) to every hero within 60 m of the spot where the boss falls
- Announced
- 15 min, 5 min, 1 min before, to every player online
“A star falls into the north-east meadow - and a wolf with starlight in its jaws climbs out of the crater. Starmaw will not start the fight; you will.”
The Titans Stir
Titanfall Ruins- When
- Once per world day (every four real hours), between 14:00 and 16:00 world time; lasts 10 min.
- Leader
Astral Colossuslevel 100- Reward
- 2% of a level (up to 75,918 XP) to every hero within 60 m of the spot where the leader falls
- Announced
- 15 min, 5 min, 1 min before, to every player online
“The avenue's stones heave and an astral colossus rises between the columns of the titans, two wardens at its side - the city's guard is mustering. Bring the colossus down.”
The Rift Unbound
Voidrend Chasm- When
- Once per world day (every four real hours), between 16:00 and 17:00 world time; lasts 10 min.
- Reward
- 2% of a level (up to 49,574 XP) to every hero within 60 m of the spot where the boss falls
- Announced
- 15 min, 5 min, 1 min before, to every player online
“The stones of the Broken Circle burn violet and Zhul'kar the Voidcaller steps out of the Rift with his acolytes - silence him before the Rift opens for good.”
The Storm Call
Dragonspine Peaks- When
- Once per world day (every four real hours), between 10:00 and 11:00 world time; lasts 10 min.
- Reward
- 2% of a level (up to 62,742 XP) to every hero within 60 m of the spot where the boss falls
- Announced
- 15 min, 5 min, 1 min before, to every player online
“Lightning splits the sky and Tharvok the Storm Wyrm lands in the Windswept Pass, its wyverns on the ridges - bring it down before the storm carries it off.”
The Eclipse
The Astral Reach- When
- Once per world day (every four real hours), between 11:00 and 12:00 world time; lasts 10 min.
- Reward
- 2% of a level (up to 75,918 XP) to every hero within 60 m of the spot where the boss falls
- Announced
- 15 min, 5 min, 1 min before, to every player online
“The sun goes black at noon and Nyxara, the Eclipse Queen, rises below the observatory with her cult - break her before the eclipse is whole.”
The Hollow Harvest
Hallowtide · 25 Oct – 8 NovOnly during Hallowtide (25 Oct – 8 Nov, UTC): The Hollow Harvester rises once per world day in each of these 5 zones, in the zone's own hours, and stays 10 minutes; every player online is warned 15, 5, 1 minutes ahead. When it falls, every hero within 60 m of the spot gets a share of a level in XP and 10 Hallow Candles.
| Zone | Level | When | Reward |
|---|---|---|---|
| Blackpine Woods | 12 | 21:00–00:00 world time | 2% of a level (up to 998 XP) and 10 Hallow Candles |
| Grimtusk Highlands | 38 | 21:00–00:00 world time | 2% of a level (up to 11,185 XP) and 10 Hallow Candles |
| Emberfall Wastes | 56 | 21:00–00:00 world time | 2% of a level (up to 24,291 XP) and 10 Hallow Candles |
| Voidrend Chasm | 76 | 21:00–00:00 world time | 2% of a level (up to 44,741 XP) and 10 Hallow Candles |
| The Astral Reach | 96 | 21:00–00:00 world time | 2% of a level (up to 71,387 XP) and 10 Hallow Candles |
While Hallowtide lasts the creatures carry Hallow Candles: an ordinary one now and then leaves 1, an elite often 2, and a champion 3, a boss 5 and a raid boss 15 every time – none from a creature 8 or more levels below you – and every hero credited with a kill gets their own, straight into the bag. When the Hollow Harvester falls at night, every hero within 60 m of the spot gets 10 more.
“Pumpkin-fire flares in the dark and the Hollow Harvester steps out of it, scythe first. Cut it down before the night is over.”
Boss abilities
73Every boss with an ability shows a ring or cone on the ground while it winds up – step out of it. A stun interrupts a boss's cast, even while it is unyielding. Bosses take half of every stun, root and slow; a stun or a root makes a boss unyielding for 8 s, and until then it shrugs off further stuns, roots and slows. A slow never makes it unyielding.
| Boss | Ability | Shape | Wind-up | Damage | Every | Tip |
|---|---|---|---|---|---|---|
| Hellfire Cleave | 120° wedge 6 m long in front of it | 1.3 s | ×2.2 | 11 s | Mal'garoth hauls his blade back and cleaves a wide burning wedge in front of him. Step to his side or behind him. | |
| Pit Eruption · below 66% health | 3.5 m ring under its target | 1.6 s | ×2.1 | 12 s | Mal'garoth points at you and the ground under your feet cracks open into the pit; fire bursts out a moment later. Step out of the ring. | |
| Abyssal Nova · below 33% health | 7.5 m ring around it | 2.2 s | ×2.6 | 16 s | Below a third of his health Mal'garoth roars and the abyss pours out of him in a very wide ring - his slowest, heaviest cast. Get well clear while he gathers it. | |
| Thunder Clap | 6 m ring around it | 1.6 s | ×2.1 | 12 s | Vorgrim brings his hands together over his head and thunder rolls off him in a wide ring. Walk out of it before the clap. | |
| Sky Lance · below 66% health | 3.2 m ring under its target | 1.4 s | ×2.2 | 11 s | Vorgrim points his spear at you and a ring of storm light opens under your feet - the lightning falls into it. Step out before it strikes. | |
| Skybreaker · below 33% health | 60° wedge 10 m long in front of it | 1.5 s | ×2.6 | 15 s | Below a third of his health Vorgrim raises his hammer and brings it down in a long, narrow line of thunder in front of him. Step to the side - the line is long but thin. | |
| Nightmare Breath | 60° wedge 9 m long in front of it | 1.5 s | ×2.2 | 11 s | Ashkarath rears its head and breathes a long cone of nightmare flame in front of it. Get out of the cone to the side - it reaches far. | |
| Tail Sweep · below 66% health | 5.5 m ring around it | 1.1 s | ×1.8 | 10 s | Ashkarath coils and sweeps its tail round in a quick ring. Back off the moment the ring appears - it is fast. | |
| Dread Descent · below 33% health | 4.5 m ring under its target | 1.9 s | ×2.5 | 15 s | Below a third of its health Ashkarath marks you from above: a wide ring of shadow opens under your feet and the dragon's weight falls into it. Run out of the shadow. | |
| Falling Star | 3.5 m ring under its target | 1.6 s | ×2.2 | 10 s | Aurelion points at you and a ring of starlight opens under your feet - a star falls into it. Step out of the light before it lands. | |
| Solar Flare · below 66% health | 90° wedge 8 m long in front of it | 1.4 s | ×2.3 | 12 s | Aurelion turns its face to you and a wedge of white fire flares in front of it. Step to its side. | |
| Supernova · below 33% health | 8 m ring around it | 2.3 s | ×2.7 | 16 s | Below a third of its health Aurelion draws the light of every star into itself and bursts in a huge ring. Run far out of the ring while it gathers. | |
| Briar Cleave | 80° wedge 6.5 m long in front of it | 1.4 s | ×2.1 | 10 s | Thornmaw lowers its branching crown and sweeps the thorns across a wide arc in front. Step behind it while it lowers its head. | |
| Root Snare · below 66% health | 3.5 m ring under any hero it can see | 1.8 s | ×2 | 12 s | Below two thirds of its health a ring of roots opens under a random hero. Leave the ring before the roots strike. | |
| Blackpine Wrath · below 33% health | 7 m ring around it | 2.2 s | ×2.4 | 15 s | Below a third of its health Thornmaw's amber heart blazes and roots burst from the ground all around it. Run beyond the wide ring while it gathers its strength. | |
| Snapping Lunge | 50° wedge 7.5 m long in front of it | 1.2 s | ×2.2 | 10 s | Mossback draws its head into the shell, then the great beak shoots out in a long, narrow lunge. Step to its side. | |
| Drowned Knell · below 66% health | 3.6 m ring under any hero it can see | 1.7 s | ×2.1 | 12 s | The drowned bell tolls and a ring of black water opens under one of you - anyone in the party. Step out before the water closes. | |
| Shell Quake · below 33% health | 7 m ring around it | 2.1 s | ×2.5 | 15 s | Below a third of its health Mossback rears and drops its whole shell on the mud: a wide ring ripples out. Get well clear while it rears. | |
| Crusher Slam | 100° wedge 6 m long in front of it | 1.3 s | ×2.3 | 10 s | Glimmerclaw raises her crusher claw and slams the wedge in front of her. Step behind her or to the side. | |
| Ore-Shard Rain · below 66% health | 3.6 m ring under any hero it can see | 1.6 s | ×2.1 | 11 s | Crystals snap off the Queen's shell and rain on one of you: a ring of glittering shards marks the spot. Step out of it. | |
| Seam Collapse · below 33% health | 7.5 m ring around it | 2.2 s | ×2.6 | 15 s | Below a third of her health Glimmerclaw drums the rock and the roof of the seam caves in round her - a very wide ring. Get far out of it. | |
| Menhir Smash | 70° wedge 7 m long in front of it | 1.4 s | ×2.3 | 11 s | Gorr lifts the menhir over both heads and brings it down in a long wedge. Step to the side. | |
| Boulder Hurl · below 66% health | 3.8 m ring under any hero it can see | 1.8 s | ×2.3 | 11 s | Morr tears a boulder out of the hill and throws it at one of you: its shadow grows on the ground. Run out of the shadow. | |
| Twin Roar · below 33% health | 7 m ring around it | 1.9 s | ×2.5 | 15 s | Below a third of their health both heads roar at once and the ground shakes in a wide ring. Get clear while they draw breath. | |
| Tusk Sweep | 140° wedge 6.5 m long in front of it | 1.3 s | ×2.2 | 10 s | Ulfmar lowers its head and sweeps its ice tusks round in a very wide arc in front of it. Get behind it. | |
| Avalanche Call · below 66% health | 4.2 m ring under any hero it can see | 2 s | ×2.4 | 12 s | Ulfmar trumpets at the peaks and the snow comes down on one of you - a wide ring of falling snow. Run out of it. | |
| Rime Stampede · below 33% health | 7.5 m ring around it | 2 s | ×2.6 | 15 s | Below a third of its health the mammoth rears and stamps; frost cracks out in a wide ring. Get well clear. | |
| Pincer Sweep | 120° wedge 6 m long in front of it | 1.2 s | ×2.2 | 10 s | Zarrakh opens both pincers and sweeps the sand in front of it. Step behind it - the stinger is slower than the claws. | |
| Sunscourge Sting · below 66% health | 3.4 m ring under any hero it can see | 1.5 s | ×2.5 | 11 s | The molten stinger arcs over Zarrakh's back and strikes where one of you stands: a ring of sunfire marks the spot. Step out of it. | |
| Solar Venom · below 33% health | 7.5 m ring around it | 2.2 s | ×2.6 | 15 s | Below a third of its health the sun-disk on its back blazes and venomous fire bursts out round it in a wide ring. Run. | |
| Cleaver Chop | 90° wedge 6 m long in front of it | 1.3 s | ×2.3 | 10 s | Gutmaw heaves the butcher's cleaver up and chops the wedge in front of him. Step to his side. | |
| Hook Chain · below 66% health | 3.5 m ring under any hero it can see | 1.5 s | ×2.2 | 11 s | Gutmaw flings his chain of meat hooks at one of you; a ring marks where the hooks will bite. Step out of it. | |
| Bile Burst · below 33% health | 7.5 m ring around it | 2.1 s | ×2.6 | 15 s | Below a third of his health Gutmaw's belly swells and bursts in a wide ring of grave bile. Get far out of the ring. | |
| Triple Strike | 80° wedge 7 m long in front of it | 1.3 s | ×2.3 | 10 s | The Hydra's three heads rear and strike down together on the wedge before it. Get to its side. | |
| Void Spit · below 66% health | 3.8 m ring under any hero it can see | 1.6 s | ×2.3 | 11 s | One of the heads spits a ball of void at one of you: a violet ring opens under you. Step out before it lands. | |
| Abyssal Coil · below 33% health | 8 m ring around it | 2.2 s | ×2.7 | 15 s | Below a third of its health Vexaris coils and the void bursts out of the fissure round it in a huge ring. Run. | |
| Thunder Wing | 6.5 m ring around it | 1.5 s | ×2.1 | 11 s | Skarnax beats its great wings and a gale of lightning bursts out round it. Get out of the ring while its wings rise. | |
| Storm Dive · below 66% health | 4 m ring under any hero it can see | 1.7 s | ×2.4 | 11 s | The Roc shrieks and a ring of storm light opens under one of you - the lightning falls a moment later. Step out of it. | |
| Tempest Shriek · below 33% health | 55° wedge 11 m long in front of it | 1.6 s | ×2.7 | 14 s | Below a third of its health Skarnax shrieks a long, narrow line of thunder in front of it. Step to the side. | |
| Comet Call | 4.2 m ring under any hero it can see | 1.8 s | ×2.3 | 10 s | Oorath turns one great eye on one of you and a comet falls into a ring of light under your feet. Step out of the light. | |
| Nebula Crash · below 66% health | 70° wedge 10 m long in front of it | 2 s | ×2.6 | 13 s | The Star-Whale surges forward with all its weight and crashes down on a long wedge in front of it. Get to its side. | |
| Starsong · below 33% health | 8 m ring around it | 2.3 s | ×2.7 | 15 s | Below a third of its health Oorath sings and a ring of starlight swells round it until it bursts. Get far out of the ring. | |
| Titan Slam | 100° wedge 8 m long in front of it | 1.5 s | ×2.4 | 11 s | Ymrak raises the broken column and slams the wedge in front of him. Step to his side - the wedge is wide. | |
| Chain Lash · below 66% health | 4 m ring under any hero it can see | 1.6 s | ×2.3 | 11 s | The Last Titan lashes his broken shackle chain at one of you; a ring marks where it will land. Step out of it. | |
| Ruinfall · below 33% health | 8.5 m ring around it | 2.4 s | ×2.7 | 16 s | Below a third of his health Ymrak stamps and the old temple stones fall round him in a huge ring. Run far out of it. | |
| Hex Nova | 5 m ring around it | 1.6 s | ×2.2 | 12 s | A violet ring grows around the caster while she stands rooted; everyone still inside when it bursts takes a heavy hit. Step out of the ring. | |
| Bell Toll | 4.5 m ring around it | 1.8 s | ×1.9 | 11 s | A slow, wide toll: the ring warns, then the peal hits everyone inside it. Walk out before the bell falls. | |
| War Stomp | 4 m ring around it | 1.4 s | ×2 | 13 s | A quick, tight stamp of the terrace. Back off the moment the ring appears. | |
| Slag Burst | 5.5 m ring around it | 1.9 s | ×1.9 | 12 s | The furnace golem vents slag in a slow, wide burst. Leave the ring early - it is large. | |
| Warlord's Cleave | 110° wedge 5.5 m long in front of it | 1.3 s | ×2.2 | 12 s | Ugrash winds up his cleaver and cuts a wide wedge in front of him. Step to his side or behind him - the wedge is quick. | |
| Harpy Shriek | 6 m ring around it | 1.6 s | ×1.8 | 12 s | The matriarch draws breath and shrieks: a wide ring around her. Get clear of her while she inhales. | |
| Glacial Quake | 6.5 m ring around it | 1.8 s | ×2 | 13 s | Rimefang shakes the frozen lake; a wide ring of cracking ice grows under it. Walk off the ring before it bursts. | |
| Jarl's Frostfall | 6.5 m ring around it | 1.7 s | ×2.1 | 13 s | The Jarl raises his axe over his head and frost gathers round him in a wide ring. Get well away before it bursts - it is larger than it looks. | |
| Hunter's Charge | 60° wedge 7.5 m long in front of it | 1.2 s | ×2 | 11 s | The stag lowers its antlers and the Huntsman aims a long, narrow charge at you. Step to the side - the wedge is thin. | |
| Harvest Reap | 120° wedge 6 m long in front of it | 1.3 s | ×2 | 10 s | The Harvester draws its scythe far back and reaps everything in a wide arc before it. Step behind it, or out of the scythe's reach. | |
| Crown-splitter | 150° wedge 4.5 m long in front of it | 1.3 s | ×2.1 | 12 s | Roderic hauls his greatsword back and sweeps nearly everything in front of him. The arc is short - step back out of it, or get behind him. | |
| Bog Grasp | 3 m ring under its target | 1.7 s | ×2 | 11 s | Morwen points at you and the bog opens under your feet: a small ring that follows no one. Step out of it before the mud closes. | |
| Grave Call | 5 m ring around it | 1.6 s | ×2 | 12 s | The Overlord raises his sceptre and the barrow's dead claw up in a ring round him. Get clear of the ring before they rise. | |
| Star Howl | 3.5 m ring around it | 1.8 s | ×1.5 | 12 s | Starmaw throws its head back and the star shard in its jaws flares: a small blue ring grows round it. Take a few steps back. | |
| Sunfall | 3.5 m ring under its target | 1.7 s | ×2.1 | 11 s | Kharzim points at you and a circle of sunlight opens under your feet - a pillar of fire falls into it. Step out of the light before it lands. | |
| Magma Breach | 6.5 m ring around it | 1.8 s | ×2 | 12 s | Ignareth dives and the dunes round it split in a wide ring of glowing cracks; the magma breaks through a moment later. Get well clear. | |
| Soul Harvest | 3.8 m ring under its target | 1.7 s | ×2.1 | 11 s | Vaelthar points his staff at you and a ring of violet light opens under your feet - the souls he keeps fall into it. Step out of the ring before they land. | |
| Bone Quake | 6.5 m ring around it | 1.8 s | ×2 | 12 s | Ossarion rears up and stamps; the ground round it heaves with bones in a wide ring. Get well clear before it comes down. | |
| Moonfall Stomp | 5 m ring around it | 1.9 s | ×1.6 | 13 s | Moonhorn rears on its hind legs and moonlight gathers round it in a ring; when its hooves come down the light bursts. Step out of the ring while it rears. | |
| Void Rend | 3.8 m ring under its target | 1.7 s | ×2.1 | 11 s | Zhul'kar points his staff at you and the air under your feet tears open in a violet ring - the void snaps shut a moment later. Step out of the ring. | |
| Tempest Wings | 7 m ring around it | 1.8 s | ×2 | 12 s | Tharvok rears and beats its wings, and the storm whips round it in a wide ring of wind and lightning. Get well clear while its wings are up. | |
| Umbral Fall | 5 m ring under its target | 2 s | ×2.3 | 13 s | Nyxara raises her hand and the moon's shadow falls on you: a wide dark ring with a gold rim opens under your feet. Run out of the shadow before the light goes out. | |
| Ice Tomb | 3.4 m ring under its target | 1.7 s | ×2.1 | 11 s | Hrimdis points her staff at you and a ring of frost closes under your feet - a tomb of ice rises out of it a moment later. Step out of the ring. | |
| Molten Pour | 100° wedge 6 m long in front of it | 1.5 s | ×2.3 | 12 s | Vulkhar heaves his hammer back and a wave of molten bronze pours out over the ground in front of him. Get behind him or out of the wedge before it lands. | |
| Drowning Hymn | 4.5 m ring around it | 1.8 s | ×2.2 | 12 s | Morvayne's hymn swells and the black water rises in a ring round her. Get out of the ring before it closes over you. | |
| Maw of the Deep | 70° wedge 7 m long in front of it | 1.6 s | ×2.4 | 12 s | Ul'gorath rears up and its maw gapes: the floor in front of it splits into a long wedge of teeth. Step aside out of the wedge before the maw snaps down. | |
| Brood Lightning | 3.8 m ring under its target | 1.6 s | ×2.3 | 11 s | Vyrmathra roars at the cave roof and a ring of pale light opens under you - the storm comes down through the rock a moment later. Step out of the ring. | |
| Core Flare | 5.2 m ring around it | 1.8 s | ×2.4 | 12 s | The star in Celestar's chest flares white and a ring of fire opens round it. Get out of the ring before the core bursts. |