World events

Once a world day

The world day lasts four real hours, and its night (19:00–07:00) passes in thirty minutes. 12 zones have their own event once per world day, each in its own hours – by day, at dusk or deep in the night: every player online is warned 15, 5 and 1 minutes ahead, a boss (or a band of elites) and its guards appear at the marker on the minimap for ten minutes, and if the leader falls before time runs out, every hero within 60 m of the spot is paid in XP – on top of the leader's own loot: a boss's includes a set piece 18% of the time, an elite's 1.5%. The festivals add nights of their own, only while they last (below).

The Drowned Bell

Hollow Mere
When
Once per world day (every four real hours), between 21:00 and 00:00 world time; lasts 10 min.
Reward
2% of a level (up to 3,098 XP) to every hero within 60 m of the spot where the boss falls
Announced
15 min, 5 min, 1 min before, to every player online

“The Drowned Bell rings under the tarn. The Bell-warden and his knights rise - silence him before the bell falls quiet on its own.”

The Furnace Wakes

Ashen Mines
When
Once per world day (every four real hours), between 02:00 and 06:00 world time; lasts 10 min.
Reward
2% of a level (up to 6,971 XP) to every hero within 60 m of the spot where the boss falls
Announced
15 min, 5 min, 1 min before, to every player online

“The furnace burns again under Mount Ashfall. Slagheart climbs out of the slag pool - put the guild's golem down before the fire dies on its own.”

The Screaming Hour

Grimtusk Highlands
When
Once per world day (every four real hours), between 00:00 and 02:00 world time; lasts 10 min.
Reward
2% of a level (up to 12,394 XP) to every hero within 60 m of the spot where the boss falls
Announced
15 min, 5 min, 1 min before, to every player online

“The roost comes down. Skreea the harpy matriarch screams from the crag at the plateau's edge - silence her before the hour passes on its own.”

The Wild Hunt

Frostpeak Mountains
When
Once per world day (every four real hours), between 19:00 and 21:00 world time; lasts 10 min.
Reward
2% of a level (up to 19,365 XP) to every hero within 60 m of the spot where the boss falls
Announced
15 min, 5 min, 1 min before, to every player online

“A horn sounds from the barrow. Ulfhedin the Wild Huntsman rides out of the ship-setting with his wolves - bring him down before the night swallows him.”

The Slag Wyrm

Emberfall Wastes
When
Once per world day (every four real hours), between 12:00 and 14:00 world time; lasts 10 min.
Reward
2% of a level (up to 27,885 XP) to every hero within 60 m of the spot where the boss falls
Announced
15 min, 5 min, 1 min before, to every player online

“The dunes split by the scorched caravan and Ignareth the Slag Wyrm breaches, trailing magma, its brood round it - kill it before it sinks again.”

The Ossuary Wakes

Shadowfen Necropolis
When
Once per world day (every four real hours), between 06:00 and 08:00 world time; lasts 10 min.
Reward
2% of a level (up to 37,955 XP) to every hero within 60 m of the spot where the boss falls
Announced
15 min, 5 min, 1 min before, to every player online

“The Ossuary's door of bones bursts open and Ossarion the Bone Colossus walks out, every bone in the charnel house heaped into one giant - break it before the light comes.”

The Barrow Wakes

Blackpine Woods
When
Once per world day (every four real hours), between 17:00 and 19:00 world time; lasts 10 min.
Reward
2% of a level (up to 998 XP) to every hero within 60 m of the spot where the boss falls
Announced
15 min, 5 min, 1 min before, to every player online

“The stones of the Old Barrow hum and the Skeleton Overlord climbs out with his guard - put him down before the dark comes.”

When
Once per world day (every four real hours), between 08:00 and 10:00 world time; lasts 10 min.
Reward
2% of a level (up to 64 XP) to every hero within 60 m of the spot where the boss falls
Announced
15 min, 5 min, 1 min before, to every player online

“A star falls into the north-east meadow - and a wolf with starlight in its jaws climbs out of the crater. Starmaw will not start the fight; you will.”

The Titans Stir

Titanfall Ruins
When
Once per world day (every four real hours), between 14:00 and 16:00 world time; lasts 10 min.
Reward
2% of a level (up to 75,918 XP) to every hero within 60 m of the spot where the leader falls
Announced
15 min, 5 min, 1 min before, to every player online

“The avenue's stones heave and an astral colossus rises between the columns of the titans, two wardens at its side - the city's guard is mustering. Bring the colossus down.”

The Rift Unbound

Voidrend Chasm
When
Once per world day (every four real hours), between 16:00 and 17:00 world time; lasts 10 min.
Reward
2% of a level (up to 49,574 XP) to every hero within 60 m of the spot where the boss falls
Announced
15 min, 5 min, 1 min before, to every player online

“The stones of the Broken Circle burn violet and Zhul'kar the Voidcaller steps out of the Rift with his acolytes - silence him before the Rift opens for good.”

The Storm Call

Dragonspine Peaks
When
Once per world day (every four real hours), between 10:00 and 11:00 world time; lasts 10 min.
Reward
2% of a level (up to 62,742 XP) to every hero within 60 m of the spot where the boss falls
Announced
15 min, 5 min, 1 min before, to every player online

“Lightning splits the sky and Tharvok the Storm Wyrm lands in the Windswept Pass, its wyverns on the ridges - bring it down before the storm carries it off.”

The Eclipse

The Astral Reach
When
Once per world day (every four real hours), between 11:00 and 12:00 world time; lasts 10 min.
Reward
2% of a level (up to 75,918 XP) to every hero within 60 m of the spot where the boss falls
Announced
15 min, 5 min, 1 min before, to every player online

“The sun goes black at noon and Nyxara, the Eclipse Queen, rises below the observatory with her cult - break her before the eclipse is whole.”

The Hollow Harvest

Hallowtide · 25 Oct – 8 Nov

Only during Hallowtide (25 Oct – 8 Nov, UTC): The Hollow Harvester rises once per world day in each of these 5 zones, in the zone's own hours, and stays 10 minutes; every player online is warned 15, 5, 1 minutes ahead. When it falls, every hero within 60 m of the spot gets a share of a level in XP and 10 Hallow Candles.

ZoneLevelWhenReward
Blackpine Woods1221:00–00:00 world time2% of a level (up to 998 XP) and 10 Hallow Candles
Grimtusk Highlands3821:00–00:00 world time2% of a level (up to 11,185 XP) and 10 Hallow Candles
Emberfall Wastes5621:00–00:00 world time2% of a level (up to 24,291 XP) and 10 Hallow Candles
Voidrend Chasm7621:00–00:00 world time2% of a level (up to 44,741 XP) and 10 Hallow Candles
The Astral Reach9621:00–00:00 world time2% of a level (up to 71,387 XP) and 10 Hallow Candles

While Hallowtide lasts the creatures carry Hallow Candles: an ordinary one now and then leaves 1, an elite often 2, and a champion 3, a boss 5 and a raid boss 15 every time – none from a creature 8 or more levels below you – and every hero credited with a kill gets their own, straight into the bag. When the Hollow Harvester falls at night, every hero within 60 m of the spot gets 10 more.

“Pumpkin-fire flares in the dark and the Hollow Harvester steps out of it, scythe first. Cut it down before the night is over.”

Boss abilities

73

Every boss with an ability shows a ring or cone on the ground while it winds up – step out of it. A stun interrupts a boss's cast, even while it is unyielding. Bosses take half of every stun, root and slow; a stun or a root makes a boss unyielding for 8 s, and until then it shrugs off further stuns, roots and slows. A slow never makes it unyielding.

BossAbilityShapeWind-upDamageEveryTip
Mal'garoth the Pit LordHellfire Cleave120° wedge 6 m long in front of it1.3 s×2.211 sMal'garoth hauls his blade back and cleaves a wide burning wedge in front of him. Step to his side or behind him.
Mal'garoth the Pit LordPit Eruption · below 66% health3.5 m ring under its target1.6 s×2.112 sMal'garoth points at you and the ground under your feet cracks open into the pit; fire bursts out a moment later. Step out of the ring.
Mal'garoth the Pit LordAbyssal Nova · below 33% health7.5 m ring around it2.2 s×2.616 sBelow a third of his health Mal'garoth roars and the abyss pours out of him in a very wide ring - his slowest, heaviest cast. Get well clear while he gathers it.
Vorgrim the Storm KingThunder Clap6 m ring around it1.6 s×2.112 sVorgrim brings his hands together over his head and thunder rolls off him in a wide ring. Walk out of it before the clap.
Vorgrim the Storm KingSky Lance · below 66% health3.2 m ring under its target1.4 s×2.211 sVorgrim points his spear at you and a ring of storm light opens under your feet - the lightning falls into it. Step out before it strikes.
Vorgrim the Storm KingSkybreaker · below 33% health60° wedge 10 m long in front of it1.5 s×2.615 sBelow a third of his health Vorgrim raises his hammer and brings it down in a long, narrow line of thunder in front of him. Step to the side - the line is long but thin.
Ashkarath the Nightmare DragonNightmare Breath60° wedge 9 m long in front of it1.5 s×2.211 sAshkarath rears its head and breathes a long cone of nightmare flame in front of it. Get out of the cone to the side - it reaches far.
Ashkarath the Nightmare DragonTail Sweep · below 66% health5.5 m ring around it1.1 s×1.810 sAshkarath coils and sweeps its tail round in a quick ring. Back off the moment the ring appears - it is fast.
Ashkarath the Nightmare DragonDread Descent · below 33% health4.5 m ring under its target1.9 s×2.515 sBelow a third of its health Ashkarath marks you from above: a wide ring of shadow opens under your feet and the dragon's weight falls into it. Run out of the shadow.
Aurelion, the Fallen StarFalling Star3.5 m ring under its target1.6 s×2.210 sAurelion points at you and a ring of starlight opens under your feet - a star falls into it. Step out of the light before it lands.
Aurelion, the Fallen StarSolar Flare · below 66% health90° wedge 8 m long in front of it1.4 s×2.312 sAurelion turns its face to you and a wedge of white fire flares in front of it. Step to its side.
Aurelion, the Fallen StarSupernova · below 33% health8 m ring around it2.3 s×2.716 sBelow a third of its health Aurelion draws the light of every star into itself and bursts in a huge ring. Run far out of the ring while it gathers.
Thornmaw, the Briar KingBriar Cleave80° wedge 6.5 m long in front of it1.4 s×2.110 sThornmaw lowers its branching crown and sweeps the thorns across a wide arc in front. Step behind it while it lowers its head.
Thornmaw, the Briar KingRoot Snare · below 66% health3.5 m ring under any hero it can see1.8 s×212 sBelow two thirds of its health a ring of roots opens under a random hero. Leave the ring before the roots strike.
Thornmaw, the Briar KingBlackpine Wrath · below 33% health7 m ring around it2.2 s×2.415 sBelow a third of its health Thornmaw's amber heart blazes and roots burst from the ground all around it. Run beyond the wide ring while it gathers its strength.
Mossback, the Ancient of the MereSnapping Lunge50° wedge 7.5 m long in front of it1.2 s×2.210 sMossback draws its head into the shell, then the great beak shoots out in a long, narrow lunge. Step to its side.
Mossback, the Ancient of the MereDrowned Knell · below 66% health3.6 m ring under any hero it can see1.7 s×2.112 sThe drowned bell tolls and a ring of black water opens under one of you - anyone in the party. Step out before the water closes.
Mossback, the Ancient of the MereShell Quake · below 33% health7 m ring around it2.1 s×2.515 sBelow a third of its health Mossback rears and drops its whole shell on the mud: a wide ring ripples out. Get well clear while it rears.
Glimmerclaw, Queen of the Deep SeamCrusher Slam100° wedge 6 m long in front of it1.3 s×2.310 sGlimmerclaw raises her crusher claw and slams the wedge in front of her. Step behind her or to the side.
Glimmerclaw, Queen of the Deep SeamOre-Shard Rain · below 66% health3.6 m ring under any hero it can see1.6 s×2.111 sCrystals snap off the Queen's shell and rain on one of you: a ring of glittering shards marks the spot. Step out of it.
Glimmerclaw, Queen of the Deep SeamSeam Collapse · below 33% health7.5 m ring around it2.2 s×2.615 sBelow a third of her health Glimmerclaw drums the rock and the roof of the seam caves in round her - a very wide ring. Get far out of it.
Gorr and Morr, the EttinMenhir Smash70° wedge 7 m long in front of it1.4 s×2.311 sGorr lifts the menhir over both heads and brings it down in a long wedge. Step to the side.
Gorr and Morr, the EttinBoulder Hurl · below 66% health3.8 m ring under any hero it can see1.8 s×2.311 sMorr tears a boulder out of the hill and throws it at one of you: its shadow grows on the ground. Run out of the shadow.
Gorr and Morr, the EttinTwin Roar · below 33% health7 m ring around it1.9 s×2.515 sBelow a third of their health both heads roar at once and the ground shakes in a wide ring. Get clear while they draw breath.
Ulfmar, the Rime MammothTusk Sweep140° wedge 6.5 m long in front of it1.3 s×2.210 sUlfmar lowers its head and sweeps its ice tusks round in a very wide arc in front of it. Get behind it.
Ulfmar, the Rime MammothAvalanche Call · below 66% health4.2 m ring under any hero it can see2 s×2.412 sUlfmar trumpets at the peaks and the snow comes down on one of you - a wide ring of falling snow. Run out of it.
Ulfmar, the Rime MammothRime Stampede · below 33% health7.5 m ring around it2 s×2.615 sBelow a third of its health the mammoth rears and stamps; frost cracks out in a wide ring. Get well clear.
Zarrakh, the SunscourgePincer Sweep120° wedge 6 m long in front of it1.2 s×2.210 sZarrakh opens both pincers and sweeps the sand in front of it. Step behind it - the stinger is slower than the claws.
Zarrakh, the SunscourgeSunscourge Sting · below 66% health3.4 m ring under any hero it can see1.5 s×2.511 sThe molten stinger arcs over Zarrakh's back and strikes where one of you stands: a ring of sunfire marks the spot. Step out of it.
Zarrakh, the SunscourgeSolar Venom · below 33% health7.5 m ring around it2.2 s×2.615 sBelow a third of its health the sun-disk on its back blazes and venomous fire bursts out round it in a wide ring. Run.
Gutmaw, the Stitched AbominationCleaver Chop90° wedge 6 m long in front of it1.3 s×2.310 sGutmaw heaves the butcher's cleaver up and chops the wedge in front of him. Step to his side.
Gutmaw, the Stitched AbominationHook Chain · below 66% health3.5 m ring under any hero it can see1.5 s×2.211 sGutmaw flings his chain of meat hooks at one of you; a ring marks where the hooks will bite. Step out of it.
Gutmaw, the Stitched AbominationBile Burst · below 33% health7.5 m ring around it2.1 s×2.615 sBelow a third of his health Gutmaw's belly swells and bursts in a wide ring of grave bile. Get far out of the ring.
Vexaris, the Abyssal HydraTriple Strike80° wedge 7 m long in front of it1.3 s×2.310 sThe Hydra's three heads rear and strike down together on the wedge before it. Get to its side.
Vexaris, the Abyssal HydraVoid Spit · below 66% health3.8 m ring under any hero it can see1.6 s×2.311 sOne of the heads spits a ball of void at one of you: a violet ring opens under you. Step out before it lands.
Vexaris, the Abyssal HydraAbyssal Coil · below 33% health8 m ring around it2.2 s×2.715 sBelow a third of its health Vexaris coils and the void bursts out of the fissure round it in a huge ring. Run.
Skarnax, the Storm RocThunder Wing6.5 m ring around it1.5 s×2.111 sSkarnax beats its great wings and a gale of lightning bursts out round it. Get out of the ring while its wings rise.
Skarnax, the Storm RocStorm Dive · below 66% health4 m ring under any hero it can see1.7 s×2.411 sThe Roc shrieks and a ring of storm light opens under one of you - the lightning falls a moment later. Step out of it.
Skarnax, the Storm RocTempest Shriek · below 33% health55° wedge 11 m long in front of it1.6 s×2.714 sBelow a third of its health Skarnax shrieks a long, narrow line of thunder in front of it. Step to the side.
Oorath, the Star-WhaleComet Call4.2 m ring under any hero it can see1.8 s×2.310 sOorath turns one great eye on one of you and a comet falls into a ring of light under your feet. Step out of the light.
Oorath, the Star-WhaleNebula Crash · below 66% health70° wedge 10 m long in front of it2 s×2.613 sThe Star-Whale surges forward with all its weight and crashes down on a long wedge in front of it. Get to its side.
Oorath, the Star-WhaleStarsong · below 33% health8 m ring around it2.3 s×2.715 sBelow a third of its health Oorath sings and a ring of starlight swells round it until it bursts. Get far out of the ring.
Ymrak, the Last TitanTitan Slam100° wedge 8 m long in front of it1.5 s×2.411 sYmrak raises the broken column and slams the wedge in front of him. Step to his side - the wedge is wide.
Ymrak, the Last TitanChain Lash · below 66% health4 m ring under any hero it can see1.6 s×2.311 sThe Last Titan lashes his broken shackle chain at one of you; a ring marks where it will land. Step out of it.
Ymrak, the Last TitanRuinfall · below 33% health8.5 m ring around it2.4 s×2.716 sBelow a third of his health Ymrak stamps and the old temple stones fall round him in a huge ring. Run far out of it.
Hexmother SabraHex Nova5 m ring around it1.6 s×2.212 sA violet ring grows around the caster while she stands rooted; everyone still inside when it bursts takes a heavy hit. Step out of the ring.
Bell-wardenBell Toll4.5 m ring around it1.8 s×1.911 sA slow, wide toll: the ring warns, then the peal hits everyone inside it. Walk out before the bell falls.
Warchief GrazkWar Stomp4 m ring around it1.4 s×213 sA quick, tight stamp of the terrace. Back off the moment the ring appears.
SlagheartSlag Burst5.5 m ring around it1.9 s×1.912 sThe furnace golem vents slag in a slow, wide burst. Leave the ring early - it is large.
Warlord UgrashWarlord's Cleave110° wedge 5.5 m long in front of it1.3 s×2.212 sUgrash winds up his cleaver and cuts a wide wedge in front of him. Step to his side or behind him - the wedge is quick.
Skreea the Harpy MatriarchHarpy Shriek6 m ring around it1.6 s×1.812 sThe matriarch draws breath and shrieks: a wide ring around her. Get clear of her while she inhales.
Rimefang the Deep WyrmGlacial Quake6.5 m ring around it1.8 s×213 sRimefang shakes the frozen lake; a wide ring of cracking ice grows under it. Walk off the ring before it bursts.
Jarl HrimgarJarl's Frostfall6.5 m ring around it1.7 s×2.113 sThe Jarl raises his axe over his head and frost gathers round him in a wide ring. Get well away before it bursts - it is larger than it looks.
Ulfhedin the Wild HuntsmanHunter's Charge60° wedge 7.5 m long in front of it1.2 s×211 sThe stag lowers its antlers and the Huntsman aims a long, narrow charge at you. Step to the side - the wedge is thin.
The Hollow HarvesterHarvest Reap120° wedge 6 m long in front of it1.3 s×210 sThe Harvester draws its scythe far back and reaps everything in a wide arc before it. Step behind it, or out of the scythe's reach.
Roderic the Bandit KingCrown-splitter150° wedge 4.5 m long in front of it1.3 s×2.112 sRoderic hauls his greatsword back and sweeps nearly everything in front of him. The arc is short - step back out of it, or get behind him.
Morwen the Marsh HagBog Grasp3 m ring under its target1.7 s×211 sMorwen points at you and the bog opens under your feet: a small ring that follows no one. Step out of it before the mud closes.
Skeleton Overlord (Boss)Grave Call5 m ring around it1.6 s×212 sThe Overlord raises his sceptre and the barrow's dead claw up in a ring round him. Get clear of the ring before they rise.
StarmawStar Howl3.5 m ring around it1.8 s×1.512 sStarmaw throws its head back and the star shard in its jaws flares: a small blue ring grows round it. Take a few steps back.
Kharzim the Ashen SultanSunfall3.5 m ring under its target1.7 s×2.111 sKharzim points at you and a circle of sunlight opens under your feet - a pillar of fire falls into it. Step out of the light before it lands.
Ignareth the Slag WyrmMagma Breach6.5 m ring around it1.8 s×212 sIgnareth dives and the dunes round it split in a wide ring of glowing cracks; the magma breaks through a moment later. Get well clear.
Vaelthar the Lich KingSoul Harvest3.8 m ring under its target1.7 s×2.111 sVaelthar points his staff at you and a ring of violet light opens under your feet - the souls he keeps fall into it. Step out of the ring before they land.
Ossarion the Bone ColossusBone Quake6.5 m ring around it1.8 s×212 sOssarion rears up and stamps; the ground round it heaves with bones in a wide ring. Get well clear before it comes down.
MoonhornMoonfall Stomp5 m ring around it1.9 s×1.613 sMoonhorn rears on its hind legs and moonlight gathers round it in a ring; when its hooves come down the light bursts. Step out of the ring while it rears.
Zhul'kar the VoidcallerVoid Rend3.8 m ring under its target1.7 s×2.111 sZhul'kar points his staff at you and the air under your feet tears open in a violet ring - the void snaps shut a moment later. Step out of the ring.
Tharvok the Storm WyrmTempest Wings7 m ring around it1.8 s×212 sTharvok rears and beats its wings, and the storm whips round it in a wide ring of wind and lightning. Get well clear while its wings are up.
Nyxara, the Eclipse QueenUmbral Fall5 m ring under its target2 s×2.313 sNyxara raises her hand and the moon's shadow falls on you: a wide dark ring with a gold rim opens under your feet. Run out of the shadow before the light goes out.
Hrimdis the Winter MatronIce Tomb3.4 m ring under its target1.7 s×2.111 sHrimdis points her staff at you and a ring of frost closes under your feet - a tomb of ice rises out of it a moment later. Step out of the ring.
Vulkhar the Cinder SmithMolten Pour100° wedge 6 m long in front of it1.5 s×2.312 sVulkhar heaves his hammer back and a wave of molten bronze pours out over the ground in front of him. Get behind him or out of the wedge before it lands.
Morvayne, the Drowned AbbessDrowning Hymn4.5 m ring around it1.8 s×2.212 sMorvayne's hymn swells and the black water rises in a ring round her. Get out of the ring before it closes over you.
Ul'gorath, the Hungering MawMaw of the Deep70° wedge 7 m long in front of it1.6 s×2.412 sUl'gorath rears up and its maw gapes: the floor in front of it splits into a long wedge of teeth. Step aside out of the wedge before the maw snaps down.
Vyrmathra the Brood MotherBrood Lightning3.8 m ring under its target1.6 s×2.311 sVyrmathra roars at the cave roof and a ring of pale light opens under you - the storm comes down through the rock a moment later. Step out of the ring.
Celestar, the Fallen Star's HeartCore Flare5.2 m ring around it1.8 s×2.412 sThe star in Celestar's chest flares white and a ring of fire opens round it. Get out of the ring before the core bursts.
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