Skills & paths

Every ability, with the numbers

Each class has 12 skills, unlocked at levels 1, 4, 8, 13, 21, 30, 41, 51, 61, 71, 81, 91; a hero fights with a loadout of five of them – on a computer action bar keys 2–6 by default, right-click a slot to rearrange. Ranks 2 to 10 are trained for gold and each adds 5% to damage and effects while cutting the cooldown by about 2.67%; all skills share a 1 s global cooldown. The Talent Tree (T): a point every level from level 2, one for each of the 19 boss quests and one for each of the 7 trials (a raid boss's fall, a world event won, Moonhorn in the Moonwell Glade, gear at +7, a level-3 horse, 12 zones walked, 100 gatherings) - 125 at level 100. A core of seven talents and three branches, one for each path; a branch's rings open with 5 / 12 / 22 / 30 / 40 points spent lower in it. Core and minor talents cost 1 point a rank, the path talents 2 (from their level, one a tier - the paths' talents of one level exclude each other), the notables - each a mechanic - 2, keystones 3 (one at a time), and each branch's apex 3 from level 50 - it awakens that path's ultimate. Plan the points and press Apply; Reset returns every point - free below level 20, then 50 gold a level.

SkillLevelWhat it doesNumbers (rank 1, no talents)Evolution (★5)
Heavy Strike1A crushing blow for 180% weapon damage. From level 10 it spends your Retaliation: +13% damage and 1% of your health healed for each stack.180% damage · 6 s cooldown · 1.8 m reachSkullsplitter - Stuns for 0.5 s (not a boss); each Retaliation stack adds 15% instead of 13%.
Shield Bash4120% damage and stuns the target for 2 s, interrupting whatever it was casting; taunts it for 3 s - it fights you and nobody else.120% damage · 14 s cooldown · 1.8 m reach · stuns for 2 s · taunts for 3 sThunderous Bash - Strikes, stuns and taunts up to three enemies in a 60° arc.
Whirlwind8Spin and hit every enemy within 3 m for 140% damage.140% damage · 12 s cooldown · 3 m radiusTempest Spin - A second spin for 70% half a second later; drags the enemies 1 m in.
Battle Cry13You and party members within 10 m deal 20% more damage and take 20% less for 10 s.30 s cooldown · 10 m radius · +damage 20% for 10 s (party) · -damage taken 20% for 10 s (party)War Chant - 10% faster too; every kill adds 1 s, up to 20 s.
Charge21Rush an enemy within 12 m: 200% damage on arrival and a 1 s stun that cuts a cast short. Adds a Retaliation stack.200% damage · 14 s cooldown · 12 m reach · stuns for 1 sTrampling Charge - The arrival strikes and stuns every enemy within 2 m.
Earthquake30Slam the ground: 200% damage to every enemy within 3.5 m, and a 1 s stun that cuts a cast short.200% damage · 12 s cooldown · 3.5 m radius · stuns for 1 sFault Line - Leaves a fault for 4 s that slows everything on it by 40%.
Cleave41A wide swing: 240% damage to up to five enemies in a 120° arc within 3 m in front of you.240% damage × 5 targets · 120° arc · 8 s cooldown · 3 m radius · 3 m reachSweeping Arc - A 180° arc, and the struck bleed for 20% over 4 s.
Sunder51140% damage that cracks the target's guard: for 10 s it takes 8% more damage from everyone.140% damage · 12 s cooldown · 1.8 m reach · +damage taken 8% for 10 sRend Armour - The target takes 10% more for 15 s (instead of 8% for 10 s).
Challenging Shout61A roar that taunts every enemy within 8 m onto you for 4 s (a boss for 2 s) while you take 20% less damage for 6 s.25 s cooldown · 8 m radius · taunts for 4 s · -damage taken 20% for 6 sDemoralizing Roar - The taunted deal 15% less damage for 4 s.
Rampart71Raise a shield of 30% of your health for 8 s; while it holds, a quarter of every blow it soaks strikes the attacker back.40 s cooldown · shields 30% for 8 s · reflects 25% for 8 sRampart of Valor - When the shield ends, you heal half of what it soaked.
Death Blow81300% damage, doubled on an enemy below 35% health; a kill brings it straight back. From level 10 it spends your Retaliation: +13% damage and 1% of your health healed for each stack.300% damage · +100% below 35% health · a kill resets it · 12 s cooldown · 1.8 m reachAnnihilate - Half the blow strikes every other enemy within 2 m.
Heroic Leap91Leap at an enemy within 10 m: on landing, 300% damage to every enemy within 3 m and a 40% slow for 3 s.300% damage · 18 s cooldown · 3 m radius · 10 m reach · slows 40% for 3 sTitan's Fall - The landing stuns for 1 s.

Ultimates · level 50

UltimatePathWhat it doesAwakened by the apexNumbers
IndomitableBulwarkFor 10 s you take 40% less damage, every enemy whose blow reaches you is taunted onto you for 2 s, and Retaliation stacks up to 8.Aegis Eternal: It also shields you and party members within 8 m for 15% of their health for 8 s.120 s cooldown · 8 m radius
BloodrageBerserkerFor 15 s you attack 35% faster, deal 35% more damage, and every blow you land heals 1.5% of your health.Endless Rage: It lasts 18 s, and every kill makes it last 1.5 s longer, up to 26 s.120 s cooldown
Warlord's BannerWarlordPlants a war banner for 15 s: you and party members within 10 m of it deal 20% more damage, take 15% less and heal 2% of their health every second.Marching Banner: The banner marches with you instead of standing where you planted it.120 s cooldown · 10 m radius · lasts 15 s

Paths

LevelBulwarkArmour, longer stuns, shields for the party.BerserkerHeavier blows, bleeding whirlwinds, frenzy.WarlordRallying cries, sustain, speed.
5Iron Skin+15% armour.Crushing BlowsHeavy Strike deals 240% instead of 180%.Second WindHeavy Strike heals you for 5% of your health when it lands.
10Stunning GuardShield Bash stuns for 3 s; interrupting a cast returns 4 s of its cooldown.BloodstormWhirlwind leaves enemies bleeding for 40% damage over 4 s.RallyWhirlwind hitting three or more enemies grants +10% damage for 6 s.
15Shield WallBattle Cry also shields everyone it reaches for 15% of their health.FrenzyEvery hit you land adds 4% attack speed for 5 s, up to 20%.CommanderBattle Cry reaches 15 m and lasts 15 s.
20Last StandBelow 30% health you take 25% less damage.Executioner+25% damage against enemies below 25% health.War March+10% movement speed and Heavy Strike recharges in 4 s.
30Bastion+10% health and +10% armour.Rending StrikeHeavy Strike leaves its target bleeding for 60% damage over 4 s.WarhornBattle Cry recharges in 20 s.
40Crushing BashShield Bash deals 200% instead of 120% and recharges 25% faster.Whirling DeathWhirlwind deals 210% instead of 140% and reaches 4 m.Battle StandardBattle Cry also gives everyone it reaches 20% attack speed.
50StalwartBelow 30% health you take 20% less damage (45% with Last Stand).Reaper+25% damage against enemies below 25% health (+50% with Executioner).WarmasterSkills chain 20% faster and Heavy Strike heals you for 5% of your health when it lands.
60Unbreakable+15% armour.BrutalityHeavy Strike deals 205% instead of 180% (265% with Crushing Blows).Warlord's QuakeEarthquake reaches 5 m and its stun lasts half again as long.
70Shield SlamShield Bash deals 220% instead of 120% (300% with Crushing Bash) and stuns 1 s longer.TremorEarthquake deals 240% instead of 200%.Commanding Presence+10% health and Shield Bash recharges 25% faster.
80Fortress+10% health, and Sunder taunts its target for 3 s.RampageCleave deals 300% instead of 240% and strikes up to seven enemies.Iron Will+5% health and +5% armour; Charge recharges 35% faster and stuns 2 s instead of 1 s.
90Living WallBelow 30% health you take 20% less damage (adds to Last Stand and Stalwart).Slaughter+25% damage against enemies below 25% health (adds to Executioner and Reaper).EarthbreakerEarthquake recharges 25% faster.
100Immortal+20% health and +10% armour.Avatar of WarWhirlwind deals 165% instead of 140% (235% with Whirling Death) and Earthquake 225% instead of 200% (265% with Tremor).LegendSkills chain 15% faster and you move 10% faster.

Ranks up to 10. Numbers in the game reflect your rank and paths.

SkillLevelWhat it doesNumbers (rank 1, no talents)Evolution (★5)
Fireball1Hurls a fireball for 220% damage.220% damage · 6 s cooldown · 8 m reachPyroblast - 35% of the hit bursts on every other enemy within 2 m.
Frost Nova4Freezes every enemy within 4 m in place for 3 s and deals 80% damage.80% damage · 15 s cooldown · 4 m radius · roots for 3 sFrost Pulse - A second pulse 2 s later: half the damage, and the freeze again.
Blink8Teleports 6 m in the direction you face.12 s cooldown · 6 m forwardTwin Blink - Two charges.
Meteor13After 1.5 s a meteor lands on the target for 300% damage to everything within 3 m.300% damage · 20 s cooldown · 3 m radius · 8 m reach · 1.5 s delayTwin Meteors - A second meteor 1 s later for 25%.
Frostbolt21A shard of ice for 110% damage that slows the target by 30% for 3 s.110% damage · 8 s cooldown · 8 m reach · slows 30% for 3 sIce Shard - Flies on to the next enemy behind the target (5 m).
Chain Lightning30Lightning strikes your target and leaps to up to three more enemies ahead (120°), 170% damage each.170% damage × 4 targets · 10 s cooldown · 8 m reachStorm Chain - Two more leaps, each 10% stronger than the last.
Hailstorm41Hail pounds a 4 m circle at the target for 5 s: 45% damage every second to everything inside, and a 40% slow.45% damage every 1 s · 18 s cooldown · 4 m radius · 8 m reach · lasts 5 s · slows 40% for 1.5 sWhiteout - 2 m wider; 3 s inside freezes an enemy for 1 s.
Arcane Barrier51A ward for you and party members within 8 m: a shield of 15% of each one's health for 8 s.30 s cooldown · 8 m radius · shields 15% for 8 s (party)Prismatic Barrier - Half again as strong a shield, and 10% more damage for 8 s.
Dragon's Breath61A cone of flame 6 m long: 160% damage to every enemy in it, a 1 s stun that cuts a cast short, and a burn of 30% over 3 s.160% damage × 8 targets · 90° arc · 14 s cooldown · 6 m radius · 6 m reach · stuns for 1 s · burns 30% for 3 sWyrmfire - 120° wide, and the ground ahead burns for 3 s (15% a second).
Arcane Missiles71Channel for 2 s standing still: five missiles at the target, 55% damage each. A step breaks the channel.55% damage × 5 shots · 2.0 s channel · 12 s cooldown · 8 m reachArcane Cascade - Seven missiles of 40%; the last one strikes twice as hard.
Living Bomb81The target burns for 50% over 4 s, then explodes: 200% damage to every enemy within 3 m of it.explodes for 200% within 3 m after 4 s · 15 s cooldown · 8 m reach · burns 50% for 4 sChain Reaction - The blast lays a new bomb on the nearest enemy it caught.
Comet Storm91For 3 s comets fall on the enemies within 8 m of you: six of them, 60% damage each to everything they strike.60% damage × 6 comets · 24 s cooldown · 8 m radiusCelestial Storm - Ten comets of 40% instead of six of 60%.

Ultimates · level 50

UltimatePathWhat it doesAwakened by the apexNumbers
Solar FlarePyromancyAfter 1 s the sun bursts round you: 2200% damage to every enemy within 6 m, and they burn for 300% over 5 s.Sunfire: The ground keeps burning for 6 s: 150% damage every second to everything inside.2200% damage · 120 s cooldown · 6 m radius · 1.0 s delay · burns 300% for 5 s
Glacial TombCryomancyFreezes every enemy within 7 m for 4 s (a boss for 1.5 s): frozen, they take 30% more damage, and as the ice breaks they shatter for 1200% damage.Eternal Winter: The ice holds 1 s longer and the shatter deals 1800%.120 s cooldown · 7 m radius
Arcane AscensionArcanistFor 9 s your skills recharge twice as fast, chain 30% faster and deal 10% more damage.Ascendant: Every skill you cast meanwhile adds 2 Arcane Charges.120 s cooldown

Paths

LevelPyromancyBurning fireballs, bigger meteors.CryomancyLonger roots, chills, shattering the frozen.ArcanistWards, faster blinks, faster casting.
5IgniteFireball burns its target for 30% damage over 3 s.Deep FreezeFrost Nova roots for 4 s instead of 3.Arcane Ward+15% armour and +5% health.
10CombustionFireball has +15% critical chance.ChillEnemies caught by Frost Nova stay slowed by 40% for 4 s after the root.PhaseBlink recharges in 8 s and nothing can hit you for 1 s after it.
15CataclysmMeteor hits everything within 4 m for 360% instead of 300%.ShatterStunned, rooted or slowed enemies take 12% more damage from you.HasteSkills chain 25% faster and you move 10% faster.
20InfernoBurning spreads to enemies within 2 m.PermafrostFrost Nova recharges in 10 s.Time WarpBlink resets Fireball's cooldown.
30Searing BoltFireball deals 280% instead of 220%.Glacial NovaFrost Nova reaches 5 m and deals 140% instead of 80%.Mana ShieldBlink shields you for 20% of your health for 6 s.
40FirestormMeteor recharges in 14 s.FrostfireFireball slows its target by 40% for 3 s.Arcane Mastery+10% critical chance and +25% critical damage.
50PyroclasmBurning spreads to enemies within 2 m (4 m with Inferno) and Meteor deals 400% instead of 300% (460% with Cataclysm).Absolute ZeroStunned, rooted or slowed enemies take 12% more damage from you (24% with Shatter).ArchmageSkills chain 15% faster and +10% health.
60WildfireFireball deals 240% instead of 220% (300% with Searing Bolt).FrostbiteChain Lightning slows everything it strikes by 40% for 3 s.OverchargeChain Lightning leaps to two more enemies.
70Living FlameChain Lightning sets everything it strikes burning for 30% over 3 s.Ice LanceFrost Nova deals 180% instead of 80% (240% with Glacial Nova).Arcane SurgeFrostbolt and Hailstorm recharge 25% faster.
80Meteor StormMeteor deals 330% instead of 300% (30 points more on top of Cataclysm and Pyroclasm).Glacial Armour+10% armour; Hailstorm lasts 8 s instead of 5 s and slows 60% instead of 40%.ThundercallerChain Lightning deals 210% instead of 170%.
90FirestarterHailstorm sets everything it strikes burning for 30% over 3 s, and Fireball has +10% critical chance.Deep WinterStunned, rooted or slowed enemies take 12% more damage from you (adds to Shatter and Absolute Zero).Arcane Power+25% critical damage and +10% health.
100PhoenixFireball deals 240% instead of 220% and Meteor 320% instead of 300% (20 points more each on top of your earlier picks).Absolute WinterChain Lightning deals 210% instead of 170% (250% with Thundercaller) and roots what it strikes for 1 s.ArchonSkills chain 5% faster and +15% critical damage.

Ranks up to 10. Numbers in the game reflect your rank and paths.

SkillLevelWhat it doesNumbers (rank 1, no talents)Evolution (★5)
Power Shot1A drawn shot for 210% damage. From level 10 it spends your Concentration: +6% damage for each stack.210% damage · 6 s cooldown · 9 m reachHeartseeker - Goes through: the next enemy behind the target (5 m) takes 40%.
Spread Shot4Fans arrows out at up to three enemies in a 60° cone, one arrow each for 110% damage.110% damage × 3 targets · 10 s cooldown · 9 m reachScattershot - Five arrows in a 90° cone.
Snare Trap8Sets a trap at your feet for 20 s: the first enemy to come within 2.2 m springs it, is rooted for 3 s and takes 100% damage.100% damage · 15 s cooldown · 2.2 m trigger · lies 20 s · roots for 3 sSpring Snare - Catches two enemies.
Evasive Roll13Rolls 5 m away from the target; for 1 s nothing can hit you.12 s cooldown · 5 m back · dodge for 1 sSwift Roll - Two charges.
Concussive Shot21160% damage that cuts the target's cast short and slows it by 50% for 4 s.160% damage · interrupts a cast · 12 s cooldown · 9 m reach · slows 50% for 4 sCrippling Shot - A 70% slow, and the target takes 5% more damage while it lasts.
Rain of Arrows30After 0.8 s arrows rain on the target's ground: 240% damage to everything within 3.5 m.240% damage · 13 s cooldown · 3.5 m radius · 9 m reach · 0.8 s delayArrowstorm - Two more volleys, a second apart, 12% each.
Aimed Shot41Aim for 1 s standing still, then loose an arrow for 600% damage. It spends your Concentration: +6% damage for each stack.600% damage · 1.0 s aim · 14 s cooldown · 10 m reachTrue Draw - A shorter aim: 0.7 s instead of 1 s.
Hunter's Mark51Marks an enemy for 12 s: it takes 10% more damage from everyone. When a marked enemy dies, the mark recharges 5 s sooner.15 s cooldown · 10 m reach · +damage taken 10% for 12 sHunter's Prey - The mark leaps to the nearest enemy when its carrier dies.
Barrage61Channel for 2 s standing still: eight arrows over the enemies in a 45° arc ahead, 50% damage each - a lone target takes them all. A step breaks the channel.50% damage × 8 shots · 2.0 s channel · 45° arc · 16 s cooldown · 9 m reachStorm Barrage - Twelve arrows of 35% in a 60° arc.
Repelling Shot71A point-blank shot at an enemy within 4 m: 150% damage, it is thrown 4 m back and slowed by 40% for 3 s (a boss is not thrown).150% damage · throws back 4 m · 14 s cooldown · 4 m reach · slows 40% for 3 sGale Shot - Throws back every enemy within 3 m in a 60° arc.
Lancing Arrow81An arrow that flies straight through: 260% damage to every enemy on a 12 m line towards the target.260% damage · 1.2 m wide · 12 s cooldown · 12 m reachSpear of Light - Twice as wide; the first enemy takes 30% more.
Starshot91A falling star for 380% damage; it bursts for 200% on every other enemy within 3 m, and stuns them all for 1 s.380% damage · 200% to others within 3 m · 20 s cooldown · 10 m reach · stuns for 1 sShooting Star - Bursts within 4 m and stuns for 2 s.

Ultimates · level 50

UltimatePathWhat it doesAwakened by the apexNumbers
Hawk's WrathMarksmanFor 10 s every shot and blow of yours is a critical hit, and Power Shot and Aimed Shot recharge twice as fast.Eye of the Hawk: It lasts 12 s.120 s cooldown
MinefieldTrapperSows 5 traps in a 4 m ring round you for 30 s: each springs on the first enemy within 2.2 m for 500% damage and roots it for 2 s.Killing Fields: 8 traps, and each also slows by 40% for 3 s.500% damage · 90 s cooldown · 2.2 m trigger · lies 30 s · roots for 2 s
GaleforceRangerFor 10 s you move 40% faster and shoot 25% faster, need half the usual standing still, and every shot looses a second arrow at another enemy in reach for 100% damage.Eye of the Storm: +25% evasion, and it lasts 13 s.120 s cooldown

Paths

LevelMarksmanCritical hits and heavier shots.TrapperSlowing arrows and crueller traps.RangerSpeed, health, evasion.
5Deadeye+5% critical chance.Barbed ArrowsSpread Shot slows its targets by 30% for 3 s.Fleet+10% movement speed.
10Piercing ShotPower Shot deals 280% instead of 210%.Bear TrapSnare Trap roots for 5 s instead of 3 s and deals 160% instead of 100%.Vigor+15% health.
15HeadshotCritical hits deal 200% instead of 150%.Double TrapSnare Trap recharges in 8 s and lies for 30 s.TumbleEvasive Roll recharges in 8 s and the dodge lasts 1.5 s.
20FocusEvery third basic attack is a guaranteed critical hit.VolleySpread Shot hits up to five enemies.Wind WalkAfter Evasive Roll you attack 30% faster for 4 s.
30Steady AimPower Shot has +15% critical chance.Spiked SnareSnare Trap leaves its victim bleeding for 80% damage over 4 s.Rolling GuardEvasive Roll shields you for 20% of your health for 5 s.
40Kill ShotPower Shot deals 250% instead of 210% (320% with Piercing Shot).Hail of ArrowsSpread Shot deals 160% instead of 110% per arrow.Hunter's Stride+10% movement speed and +10% health.
50Lethal Precision+5% critical chance and +20% critical damage.Snare MasterSnare Trap deals 250% instead of 100% (310% with Bear Trap) and recharges in 11 s (4 s with Double Trap).TenacityBelow 30% health you take 25% less damage, and +5% critical chance.
60Eagle EyePower Shot and Aimed Shot have +10% critical chance.CaltropsRain of Arrows slows everything it strikes by 40% for 3 s.Swift VolleyRain of Arrows recharges 25% faster.
70Deadly RainRain of Arrows deals 280% instead of 240%.Barbed RainRain of Arrows leaves everything it strikes bleeding for 30% over 4 s.Survivalist+8% health; Concussive Shot recharges in 8 s and slows 70% instead of 50%.
80SniperPower Shot deals 235% instead of 210% (25 points more on top of Piercing Shot and Kill Shot).Kill ZoneStunned, rooted or slowed enemies take 20% more damage from you.Hunter's RhythmEvery hit you land adds 1.5% attack speed for 5 s, up to 12%.
90Mark for Death+25% damage against enemies below 25% health.Volley MasterSpread Shot strikes two more enemies and deals 130% instead of 110% per arrow (180% with Hail of Arrows).FadeEvasive Roll's dodge lasts 2 s instead of 1 s (2.5 s with Tumble).
100True Shot+20% critical damage.Master TrapperSnare Trap roots for 6 s instead of 3 s (8 s with Bear Trap) and Rain of Arrows deals 265% instead of 240% (305% with Deadly Rain).Windrunner+10% movement speed and +10% health.

Ranks up to 10. Numbers in the game reflect your rank and paths.

SkillLevelWhat it doesNumbers (rank 1, no talents)Evolution (★5)
Backstab1A quick stab for 180% damage, 50% more when the target is not facing you. From level 10 it adds a combo point, two from behind.180% damage · +50% from behind · 6 s cooldown · 1.6 m reachHeartpiercer - From behind, 25% more critical chance.
Shadowstep4Step through the shadows to the back of an enemy within 10 m; for 3 s every strike of yours counts as from behind.12 s cooldown · 10 m reach · every strike from behind for 3 sShadow Walk - Two charges.
Envenom8A poisoned cut for 120% damage that keeps poisoning the target for 90% over 6 s and heals you for 6% of your health. From level 10 it is a finisher: every combo point it spends adds 10% to its damage and poison and 1% to the heal.120% damage · heals 6% health · 10 s cooldown · 1.6 m reach · poisons 90% for 6 sVenom Burst - The poison deals as much in 5 s as it did in 6 s.
Smoke Bomb13Choking smoke stuns every enemy within 3 m for 1.5 s, cutting a cast short; for 1.5 s nothing can hit you.18 s cooldown · 3 m radius · stuns for 1.5 s · dodge for 1.5 sChoking Cloud - The cloud hangs for 4 s: the enemies in it deal 30% less damage.
Rupture21A finisher: a deep cut for 100% damage that bleeds the target for 50% over 8 s; every combo point it spends makes the bleed 75% stronger.100% damage · 10 s cooldown · 1.6 m reach · bleeds 50% for 8 sHemorrhage - The bleed moves on to the nearest enemy when its carrier dies.
Fan of Knives30Knives fly out all around: 200% damage to every enemy within 3.5 m, and poison for 30% over 6 s. Adds a combo point.200% damage · 12 s cooldown · 3.5 m radius · poisons 30% for 6 sBlade Tempest - A second wave for 15% half a second later.
Kidney Shot41A finisher: 60% damage and a stun of 1 s, 0.4 s longer for every combo point it spends (half on a boss), cutting a cast short.60% damage · 20 s cooldown · 1.6 m reach · stuns for 1 sParalyzing Strike - The target takes 10% more damage for 3 s.
Crimson Tempest51A finisher: blades whirl out 4 m for 120% damage to every enemy and make them bleed for 30% over 6 s; every combo point it spends adds 25% to the damage.120% damage · 14 s cooldown · 4 m radius · bleeds 30% for 6 sCrimson Storm - Reaches 6 m instead of 4 m.
Shiv61A quick cut for 110% damage that makes your poisons on the target deal 40% of what they have left at once. Adds a combo point.110% damage · poisons deal 40% of what is left · 8 s cooldown · 1.6 m reachVenom Spike - Your poisons deal 50% of what they have left (instead of 40%).
Shadow Veil71For 5 s you slip 40% more blows (above the usual cap) and move 25% faster, and the enemies within 10 m hate you half as much.-50% hate · 40 s cooldown · 10 m radius · +evasion 40% for 5 s · +speed 25% for 5 sVeil of Night - Nothing can hit you for its first second.
Mortal Wound81A finisher: 200% damage, 50% more from behind; every combo point it spends adds 50% (450% with five).200% damage · +50% from behind · 16 s cooldown · 1.6 m reachFinal Verdict - A target that lives through it takes 10% more from you for 6 s.
Thousand Cuts91Dart through up to five enemies within 8 m, 240% damage to each, and back to where you stood. Adds a combo point for each.240% damage × 5 targets · 22 s cooldown · 8 m reachTen Thousand Cuts - Up to eight enemies.

Ultimates · level 50

UltimatePathWhat it doesAwakened by the apexNumbers
PlaguebringerAssassinationFor 12 s your poisons work three times as fast, your hits on an enemy you poisoned deal 40% more damage, and an enemy that dies poisoned by you passes your poisons to the 2 nearest enemies within 4 m.Pestilence: It lasts 16 s.120 s cooldown
Umbral FormShadowFor 10 s you deal 40% more damage, every strike of yours counts as from behind, and Backstab waits for nothing but the global cooldown.Living Shadow: +30% evasion while it lasts.120 s cooldown
Blade WaltzDuelistFor 8 s you have +30% evasion, and every blow you dodge strikes back at the attacker for 150% damage.Dance of Blades: The counter strikes every enemy within 3 m.120 s cooldown

Paths

LevelAssassinationPoisons, critical hits, finishing the wounded.ShadowStrikes from behind, Shadowstep, opening blows.DuelistEvasion, smoke, health and speed.
5Toxic EdgeBackstab poisons its target for 60% over 4 s.Cold BloodBackstab's bonus from behind is +80% instead of +50%.Evasion8% chance to dodge an enemy's blow or missile.
10VirulenceEnvenom's poison deals 150% over 6 s instead of 90%.Swift ShadowsShadowstep recharges in 8 s.Toughness+15% health.
15LethalityCritical hits deal 190% instead of 150%.Ambush+15% damage against enemies above 70% health.Smoke ScreenSmoke Bomb's stun and dodge last 3 s instead of 1.5 s.
20Executioner+25% damage against enemies below 25% health.Shadow DanceAfter Shadowstep your strikes count as from behind for 5 s instead of 3 s.FlurryEvery hit you land adds 1.5% attack speed for 5 s, up to 12%.
30Deadly PoisonFan of Knives' poison deals 60% over 6 s instead of 30%.EviscerateBackstab deals 230% instead of 180%.RiposteSmoke Bomb also shields you for 20% of your health for 5 s.
40Envenomed BladesEnvenom deals 150% instead of 120% and recharges 25% faster.Blade DanceFan of Knives deals 270% instead of 200% and reaches 4.5 m.AcrobaticsNothing can hit you for 1 s after Shadowstep.
50Cruelty+5% critical chance and +10% critical damage.Mark of ShadowsBackstab has +20% critical chance.UnbrokenBelow 30% health you take 25% less damage.
60Venom MasteryEnvenom's and Fan of Knives' poisons are 25% stronger.ShadowstrikeBackstab's bonus from behind is +75% instead of +50% (+105% with Cold Blood).Elusive8% more chance to dodge an enemy's blow or missile (16% with Evasion).
70Toxic CloudFan of Knives deals 240% instead of 200% (310% with Blade Dance).Phantom StepShadowstep resets Backstab's cooldown and recharges in 14 s instead of 12 s (10 s with Swift Shadows).Resilience+8% health; Kidney Shot recharges in 14 s and stuns 1.5 s instead of 1 s.
80Assassin's MarkRupture's bleed is 50% stronger, and Envenom has +10% critical chance.Opportunist+15% damage against enemies above 70% health (30% with Ambush).Hardened Leather+15% armour and +10% health.
90Coup de Grace+25% damage against enemies below 25% health (50% with Executioner).Killing EdgeBackstab deals 205% instead of 180% (255% with Eviscerate).BlurSmoke Bomb recharges 25% faster.
100Master PoisonerEnvenom deals 155% instead of 120% and Fan of Knives 235% instead of 200% (35 points more each on top of your earlier picks).Shadow Lord+3% critical chance and +20% critical damage.Untouchable10% more chance to dodge an enemy's blow or missile, and you move 10% faster.

Ranks up to 10. Numbers in the game reflect your rank and paths.

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