Skills & paths
Every ability, with the numbers
Each class has 12 skills, unlocked at levels 1, 4, 8, 13, 21, 30, 41, 51, 61, 71, 81, 91; a hero fights with a loadout of five of them – on a computer action bar keys 2–6 by default, right-click a slot to rearrange. Ranks 2 to 10 are trained for gold and each adds 5% to damage and effects while cutting the cooldown by about 2.67%; all skills share a 1 s global cooldown. The Talent Tree (T): a point every level from level 2, one for each of the 19 boss quests and one for each of the 7 trials (a raid boss's fall, a world event won, Moonhorn in the Moonwell Glade, gear at +7, a level-3 horse, 12 zones walked, 100 gatherings) - 125 at level 100. A core of seven talents and three branches, one for each path; a branch's rings open with 5 / 12 / 22 / 30 / 40 points spent lower in it. Core and minor talents cost 1 point a rank, the path talents 2 (from their level, one a tier - the paths' talents of one level exclude each other), the notables - each a mechanic - 2, keystones 3 (one at a time), and each branch's apex 3 from level 50 - it awakens that path's ultimate. Plan the points and press Apply; Reset returns every point - free below level 20, then 50 gold a level.
Warrior
class guide| Skill | Level | What it does | Numbers (rank 1, no talents) | Evolution (★5) |
|---|---|---|---|---|
| Heavy Strike | 1 | A crushing blow for 180% weapon damage. From level 10 it spends your Retaliation: +13% damage and 1% of your health healed for each stack. | 180% damage · 6 s cooldown · 1.8 m reach | Skullsplitter - Stuns for 0.5 s (not a boss); each Retaliation stack adds 15% instead of 13%. |
| Shield Bash | 4 | 120% damage and stuns the target for 2 s, interrupting whatever it was casting; taunts it for 3 s - it fights you and nobody else. | 120% damage · 14 s cooldown · 1.8 m reach · stuns for 2 s · taunts for 3 s | Thunderous Bash - Strikes, stuns and taunts up to three enemies in a 60° arc. |
| Whirlwind | 8 | Spin and hit every enemy within 3 m for 140% damage. | 140% damage · 12 s cooldown · 3 m radius | Tempest Spin - A second spin for 70% half a second later; drags the enemies 1 m in. |
| Battle Cry | 13 | You and party members within 10 m deal 20% more damage and take 20% less for 10 s. | 30 s cooldown · 10 m radius · +damage 20% for 10 s (party) · -damage taken 20% for 10 s (party) | War Chant - 10% faster too; every kill adds 1 s, up to 20 s. |
| Charge | 21 | Rush an enemy within 12 m: 200% damage on arrival and a 1 s stun that cuts a cast short. Adds a Retaliation stack. | 200% damage · 14 s cooldown · 12 m reach · stuns for 1 s | Trampling Charge - The arrival strikes and stuns every enemy within 2 m. |
| Earthquake | 30 | Slam the ground: 200% damage to every enemy within 3.5 m, and a 1 s stun that cuts a cast short. | 200% damage · 12 s cooldown · 3.5 m radius · stuns for 1 s | Fault Line - Leaves a fault for 4 s that slows everything on it by 40%. |
| Cleave | 41 | A wide swing: 240% damage to up to five enemies in a 120° arc within 3 m in front of you. | 240% damage × 5 targets · 120° arc · 8 s cooldown · 3 m radius · 3 m reach | Sweeping Arc - A 180° arc, and the struck bleed for 20% over 4 s. |
| Sunder | 51 | 140% damage that cracks the target's guard: for 10 s it takes 8% more damage from everyone. | 140% damage · 12 s cooldown · 1.8 m reach · +damage taken 8% for 10 s | Rend Armour - The target takes 10% more for 15 s (instead of 8% for 10 s). |
| Challenging Shout | 61 | A roar that taunts every enemy within 8 m onto you for 4 s (a boss for 2 s) while you take 20% less damage for 6 s. | 25 s cooldown · 8 m radius · taunts for 4 s · -damage taken 20% for 6 s | Demoralizing Roar - The taunted deal 15% less damage for 4 s. |
| Rampart | 71 | Raise a shield of 30% of your health for 8 s; while it holds, a quarter of every blow it soaks strikes the attacker back. | 40 s cooldown · shields 30% for 8 s · reflects 25% for 8 s | Rampart of Valor - When the shield ends, you heal half of what it soaked. |
| Death Blow | 81 | 300% damage, doubled on an enemy below 35% health; a kill brings it straight back. From level 10 it spends your Retaliation: +13% damage and 1% of your health healed for each stack. | 300% damage · +100% below 35% health · a kill resets it · 12 s cooldown · 1.8 m reach | Annihilate - Half the blow strikes every other enemy within 2 m. |
| Heroic Leap | 91 | Leap at an enemy within 10 m: on landing, 300% damage to every enemy within 3 m and a 40% slow for 3 s. | 300% damage · 18 s cooldown · 3 m radius · 10 m reach · slows 40% for 3 s | Titan's Fall - The landing stuns for 1 s. |
Ultimates · level 50
| Ultimate | Path | What it does | Awakened by the apex | Numbers |
|---|---|---|---|---|
| Indomitable | Bulwark | For 10 s you take 40% less damage, every enemy whose blow reaches you is taunted onto you for 2 s, and Retaliation stacks up to 8. | Aegis Eternal: It also shields you and party members within 8 m for 15% of their health for 8 s. | 120 s cooldown · 8 m radius |
| Bloodrage | Berserker | For 15 s you attack 35% faster, deal 35% more damage, and every blow you land heals 1.5% of your health. | Endless Rage: It lasts 18 s, and every kill makes it last 1.5 s longer, up to 26 s. | 120 s cooldown |
| Warlord's Banner | Warlord | Plants a war banner for 15 s: you and party members within 10 m of it deal 20% more damage, take 15% less and heal 2% of their health every second. | Marching Banner: The banner marches with you instead of standing where you planted it. | 120 s cooldown · 10 m radius · lasts 15 s |
Paths
| Level | BulwarkArmour, longer stuns, shields for the party. | BerserkerHeavier blows, bleeding whirlwinds, frenzy. | WarlordRallying cries, sustain, speed. |
|---|---|---|---|
| 5 | Iron Skin+15% armour. | Crushing BlowsHeavy Strike deals 240% instead of 180%. | Second WindHeavy Strike heals you for 5% of your health when it lands. |
| 10 | Stunning GuardShield Bash stuns for 3 s; interrupting a cast returns 4 s of its cooldown. | BloodstormWhirlwind leaves enemies bleeding for 40% damage over 4 s. | RallyWhirlwind hitting three or more enemies grants +10% damage for 6 s. |
| 15 | Shield WallBattle Cry also shields everyone it reaches for 15% of their health. | FrenzyEvery hit you land adds 4% attack speed for 5 s, up to 20%. | CommanderBattle Cry reaches 15 m and lasts 15 s. |
| 20 | Last StandBelow 30% health you take 25% less damage. | Executioner+25% damage against enemies below 25% health. | War March+10% movement speed and Heavy Strike recharges in 4 s. |
| 30 | Bastion+10% health and +10% armour. | Rending StrikeHeavy Strike leaves its target bleeding for 60% damage over 4 s. | WarhornBattle Cry recharges in 20 s. |
| 40 | Crushing BashShield Bash deals 200% instead of 120% and recharges 25% faster. | Whirling DeathWhirlwind deals 210% instead of 140% and reaches 4 m. | Battle StandardBattle Cry also gives everyone it reaches 20% attack speed. |
| 50 | StalwartBelow 30% health you take 20% less damage (45% with Last Stand). | Reaper+25% damage against enemies below 25% health (+50% with Executioner). | WarmasterSkills chain 20% faster and Heavy Strike heals you for 5% of your health when it lands. |
| 60 | Unbreakable+15% armour. | BrutalityHeavy Strike deals 205% instead of 180% (265% with Crushing Blows). | Warlord's QuakeEarthquake reaches 5 m and its stun lasts half again as long. |
| 70 | Shield SlamShield Bash deals 220% instead of 120% (300% with Crushing Bash) and stuns 1 s longer. | TremorEarthquake deals 240% instead of 200%. | Commanding Presence+10% health and Shield Bash recharges 25% faster. |
| 80 | Fortress+10% health, and Sunder taunts its target for 3 s. | RampageCleave deals 300% instead of 240% and strikes up to seven enemies. | Iron Will+5% health and +5% armour; Charge recharges 35% faster and stuns 2 s instead of 1 s. |
| 90 | Living WallBelow 30% health you take 20% less damage (adds to Last Stand and Stalwart). | Slaughter+25% damage against enemies below 25% health (adds to Executioner and Reaper). | EarthbreakerEarthquake recharges 25% faster. |
| 100 | Immortal+20% health and +10% armour. | Avatar of WarWhirlwind deals 165% instead of 140% (235% with Whirling Death) and Earthquake 225% instead of 200% (265% with Tremor). | LegendSkills chain 15% faster and you move 10% faster. |
Ranks up to 10. Numbers in the game reflect your rank and paths.
Mage
class guide| Skill | Level | What it does | Numbers (rank 1, no talents) | Evolution (★5) |
|---|---|---|---|---|
| Fireball | 1 | Hurls a fireball for 220% damage. | 220% damage · 6 s cooldown · 8 m reach | Pyroblast - 35% of the hit bursts on every other enemy within 2 m. |
| Frost Nova | 4 | Freezes every enemy within 4 m in place for 3 s and deals 80% damage. | 80% damage · 15 s cooldown · 4 m radius · roots for 3 s | Frost Pulse - A second pulse 2 s later: half the damage, and the freeze again. |
| Blink | 8 | Teleports 6 m in the direction you face. | 12 s cooldown · 6 m forward | Twin Blink - Two charges. |
| Meteor | 13 | After 1.5 s a meteor lands on the target for 300% damage to everything within 3 m. | 300% damage · 20 s cooldown · 3 m radius · 8 m reach · 1.5 s delay | Twin Meteors - A second meteor 1 s later for 25%. |
| Frostbolt | 21 | A shard of ice for 110% damage that slows the target by 30% for 3 s. | 110% damage · 8 s cooldown · 8 m reach · slows 30% for 3 s | Ice Shard - Flies on to the next enemy behind the target (5 m). |
| Chain Lightning | 30 | Lightning strikes your target and leaps to up to three more enemies ahead (120°), 170% damage each. | 170% damage × 4 targets · 10 s cooldown · 8 m reach | Storm Chain - Two more leaps, each 10% stronger than the last. |
| Hailstorm | 41 | Hail pounds a 4 m circle at the target for 5 s: 45% damage every second to everything inside, and a 40% slow. | 45% damage every 1 s · 18 s cooldown · 4 m radius · 8 m reach · lasts 5 s · slows 40% for 1.5 s | Whiteout - 2 m wider; 3 s inside freezes an enemy for 1 s. |
| Arcane Barrier | 51 | A ward for you and party members within 8 m: a shield of 15% of each one's health for 8 s. | 30 s cooldown · 8 m radius · shields 15% for 8 s (party) | Prismatic Barrier - Half again as strong a shield, and 10% more damage for 8 s. |
| Dragon's Breath | 61 | A cone of flame 6 m long: 160% damage to every enemy in it, a 1 s stun that cuts a cast short, and a burn of 30% over 3 s. | 160% damage × 8 targets · 90° arc · 14 s cooldown · 6 m radius · 6 m reach · stuns for 1 s · burns 30% for 3 s | Wyrmfire - 120° wide, and the ground ahead burns for 3 s (15% a second). |
| Arcane Missiles | 71 | Channel for 2 s standing still: five missiles at the target, 55% damage each. A step breaks the channel. | 55% damage × 5 shots · 2.0 s channel · 12 s cooldown · 8 m reach | Arcane Cascade - Seven missiles of 40%; the last one strikes twice as hard. |
| Living Bomb | 81 | The target burns for 50% over 4 s, then explodes: 200% damage to every enemy within 3 m of it. | explodes for 200% within 3 m after 4 s · 15 s cooldown · 8 m reach · burns 50% for 4 s | Chain Reaction - The blast lays a new bomb on the nearest enemy it caught. |
| Comet Storm | 91 | For 3 s comets fall on the enemies within 8 m of you: six of them, 60% damage each to everything they strike. | 60% damage × 6 comets · 24 s cooldown · 8 m radius | Celestial Storm - Ten comets of 40% instead of six of 60%. |
Ultimates · level 50
| Ultimate | Path | What it does | Awakened by the apex | Numbers |
|---|---|---|---|---|
| Solar Flare | Pyromancy | After 1 s the sun bursts round you: 2200% damage to every enemy within 6 m, and they burn for 300% over 5 s. | Sunfire: The ground keeps burning for 6 s: 150% damage every second to everything inside. | 2200% damage · 120 s cooldown · 6 m radius · 1.0 s delay · burns 300% for 5 s |
| Glacial Tomb | Cryomancy | Freezes every enemy within 7 m for 4 s (a boss for 1.5 s): frozen, they take 30% more damage, and as the ice breaks they shatter for 1200% damage. | Eternal Winter: The ice holds 1 s longer and the shatter deals 1800%. | 120 s cooldown · 7 m radius |
| Arcane Ascension | Arcanist | For 9 s your skills recharge twice as fast, chain 30% faster and deal 10% more damage. | Ascendant: Every skill you cast meanwhile adds 2 Arcane Charges. | 120 s cooldown |
Paths
| Level | PyromancyBurning fireballs, bigger meteors. | CryomancyLonger roots, chills, shattering the frozen. | ArcanistWards, faster blinks, faster casting. |
|---|---|---|---|
| 5 | IgniteFireball burns its target for 30% damage over 3 s. | Deep FreezeFrost Nova roots for 4 s instead of 3. | Arcane Ward+15% armour and +5% health. |
| 10 | CombustionFireball has +15% critical chance. | ChillEnemies caught by Frost Nova stay slowed by 40% for 4 s after the root. | PhaseBlink recharges in 8 s and nothing can hit you for 1 s after it. |
| 15 | CataclysmMeteor hits everything within 4 m for 360% instead of 300%. | ShatterStunned, rooted or slowed enemies take 12% more damage from you. | HasteSkills chain 25% faster and you move 10% faster. |
| 20 | InfernoBurning spreads to enemies within 2 m. | PermafrostFrost Nova recharges in 10 s. | Time WarpBlink resets Fireball's cooldown. |
| 30 | Searing BoltFireball deals 280% instead of 220%. | Glacial NovaFrost Nova reaches 5 m and deals 140% instead of 80%. | Mana ShieldBlink shields you for 20% of your health for 6 s. |
| 40 | FirestormMeteor recharges in 14 s. | FrostfireFireball slows its target by 40% for 3 s. | Arcane Mastery+10% critical chance and +25% critical damage. |
| 50 | PyroclasmBurning spreads to enemies within 2 m (4 m with Inferno) and Meteor deals 400% instead of 300% (460% with Cataclysm). | Absolute ZeroStunned, rooted or slowed enemies take 12% more damage from you (24% with Shatter). | ArchmageSkills chain 15% faster and +10% health. |
| 60 | WildfireFireball deals 240% instead of 220% (300% with Searing Bolt). | FrostbiteChain Lightning slows everything it strikes by 40% for 3 s. | OverchargeChain Lightning leaps to two more enemies. |
| 70 | Living FlameChain Lightning sets everything it strikes burning for 30% over 3 s. | Ice LanceFrost Nova deals 180% instead of 80% (240% with Glacial Nova). | Arcane SurgeFrostbolt and Hailstorm recharge 25% faster. |
| 80 | Meteor StormMeteor deals 330% instead of 300% (30 points more on top of Cataclysm and Pyroclasm). | Glacial Armour+10% armour; Hailstorm lasts 8 s instead of 5 s and slows 60% instead of 40%. | ThundercallerChain Lightning deals 210% instead of 170%. |
| 90 | FirestarterHailstorm sets everything it strikes burning for 30% over 3 s, and Fireball has +10% critical chance. | Deep WinterStunned, rooted or slowed enemies take 12% more damage from you (adds to Shatter and Absolute Zero). | Arcane Power+25% critical damage and +10% health. |
| 100 | PhoenixFireball deals 240% instead of 220% and Meteor 320% instead of 300% (20 points more each on top of your earlier picks). | Absolute WinterChain Lightning deals 210% instead of 170% (250% with Thundercaller) and roots what it strikes for 1 s. | ArchonSkills chain 5% faster and +15% critical damage. |
Ranks up to 10. Numbers in the game reflect your rank and paths.
Archer
class guide| Skill | Level | What it does | Numbers (rank 1, no talents) | Evolution (★5) |
|---|---|---|---|---|
| Power Shot | 1 | A drawn shot for 210% damage. From level 10 it spends your Concentration: +6% damage for each stack. | 210% damage · 6 s cooldown · 9 m reach | Heartseeker - Goes through: the next enemy behind the target (5 m) takes 40%. |
| Spread Shot | 4 | Fans arrows out at up to three enemies in a 60° cone, one arrow each for 110% damage. | 110% damage × 3 targets · 10 s cooldown · 9 m reach | Scattershot - Five arrows in a 90° cone. |
| Snare Trap | 8 | Sets a trap at your feet for 20 s: the first enemy to come within 2.2 m springs it, is rooted for 3 s and takes 100% damage. | 100% damage · 15 s cooldown · 2.2 m trigger · lies 20 s · roots for 3 s | Spring Snare - Catches two enemies. |
| Evasive Roll | 13 | Rolls 5 m away from the target; for 1 s nothing can hit you. | 12 s cooldown · 5 m back · dodge for 1 s | Swift Roll - Two charges. |
| Concussive Shot | 21 | 160% damage that cuts the target's cast short and slows it by 50% for 4 s. | 160% damage · interrupts a cast · 12 s cooldown · 9 m reach · slows 50% for 4 s | Crippling Shot - A 70% slow, and the target takes 5% more damage while it lasts. |
| Rain of Arrows | 30 | After 0.8 s arrows rain on the target's ground: 240% damage to everything within 3.5 m. | 240% damage · 13 s cooldown · 3.5 m radius · 9 m reach · 0.8 s delay | Arrowstorm - Two more volleys, a second apart, 12% each. |
| Aimed Shot | 41 | Aim for 1 s standing still, then loose an arrow for 600% damage. It spends your Concentration: +6% damage for each stack. | 600% damage · 1.0 s aim · 14 s cooldown · 10 m reach | True Draw - A shorter aim: 0.7 s instead of 1 s. |
| Hunter's Mark | 51 | Marks an enemy for 12 s: it takes 10% more damage from everyone. When a marked enemy dies, the mark recharges 5 s sooner. | 15 s cooldown · 10 m reach · +damage taken 10% for 12 s | Hunter's Prey - The mark leaps to the nearest enemy when its carrier dies. |
| Barrage | 61 | Channel for 2 s standing still: eight arrows over the enemies in a 45° arc ahead, 50% damage each - a lone target takes them all. A step breaks the channel. | 50% damage × 8 shots · 2.0 s channel · 45° arc · 16 s cooldown · 9 m reach | Storm Barrage - Twelve arrows of 35% in a 60° arc. |
| Repelling Shot | 71 | A point-blank shot at an enemy within 4 m: 150% damage, it is thrown 4 m back and slowed by 40% for 3 s (a boss is not thrown). | 150% damage · throws back 4 m · 14 s cooldown · 4 m reach · slows 40% for 3 s | Gale Shot - Throws back every enemy within 3 m in a 60° arc. |
| Lancing Arrow | 81 | An arrow that flies straight through: 260% damage to every enemy on a 12 m line towards the target. | 260% damage · 1.2 m wide · 12 s cooldown · 12 m reach | Spear of Light - Twice as wide; the first enemy takes 30% more. |
| Starshot | 91 | A falling star for 380% damage; it bursts for 200% on every other enemy within 3 m, and stuns them all for 1 s. | 380% damage · 200% to others within 3 m · 20 s cooldown · 10 m reach · stuns for 1 s | Shooting Star - Bursts within 4 m and stuns for 2 s. |
Ultimates · level 50
| Ultimate | Path | What it does | Awakened by the apex | Numbers |
|---|---|---|---|---|
| Hawk's Wrath | Marksman | For 10 s every shot and blow of yours is a critical hit, and Power Shot and Aimed Shot recharge twice as fast. | Eye of the Hawk: It lasts 12 s. | 120 s cooldown |
| Minefield | Trapper | Sows 5 traps in a 4 m ring round you for 30 s: each springs on the first enemy within 2.2 m for 500% damage and roots it for 2 s. | Killing Fields: 8 traps, and each also slows by 40% for 3 s. | 500% damage · 90 s cooldown · 2.2 m trigger · lies 30 s · roots for 2 s |
| Galeforce | Ranger | For 10 s you move 40% faster and shoot 25% faster, need half the usual standing still, and every shot looses a second arrow at another enemy in reach for 100% damage. | Eye of the Storm: +25% evasion, and it lasts 13 s. | 120 s cooldown |
Paths
| Level | MarksmanCritical hits and heavier shots. | TrapperSlowing arrows and crueller traps. | RangerSpeed, health, evasion. |
|---|---|---|---|
| 5 | Deadeye+5% critical chance. | Barbed ArrowsSpread Shot slows its targets by 30% for 3 s. | Fleet+10% movement speed. |
| 10 | Piercing ShotPower Shot deals 280% instead of 210%. | Bear TrapSnare Trap roots for 5 s instead of 3 s and deals 160% instead of 100%. | Vigor+15% health. |
| 15 | HeadshotCritical hits deal 200% instead of 150%. | Double TrapSnare Trap recharges in 8 s and lies for 30 s. | TumbleEvasive Roll recharges in 8 s and the dodge lasts 1.5 s. |
| 20 | FocusEvery third basic attack is a guaranteed critical hit. | VolleySpread Shot hits up to five enemies. | Wind WalkAfter Evasive Roll you attack 30% faster for 4 s. |
| 30 | Steady AimPower Shot has +15% critical chance. | Spiked SnareSnare Trap leaves its victim bleeding for 80% damage over 4 s. | Rolling GuardEvasive Roll shields you for 20% of your health for 5 s. |
| 40 | Kill ShotPower Shot deals 250% instead of 210% (320% with Piercing Shot). | Hail of ArrowsSpread Shot deals 160% instead of 110% per arrow. | Hunter's Stride+10% movement speed and +10% health. |
| 50 | Lethal Precision+5% critical chance and +20% critical damage. | Snare MasterSnare Trap deals 250% instead of 100% (310% with Bear Trap) and recharges in 11 s (4 s with Double Trap). | TenacityBelow 30% health you take 25% less damage, and +5% critical chance. |
| 60 | Eagle EyePower Shot and Aimed Shot have +10% critical chance. | CaltropsRain of Arrows slows everything it strikes by 40% for 3 s. | Swift VolleyRain of Arrows recharges 25% faster. |
| 70 | Deadly RainRain of Arrows deals 280% instead of 240%. | Barbed RainRain of Arrows leaves everything it strikes bleeding for 30% over 4 s. | Survivalist+8% health; Concussive Shot recharges in 8 s and slows 70% instead of 50%. |
| 80 | SniperPower Shot deals 235% instead of 210% (25 points more on top of Piercing Shot and Kill Shot). | Kill ZoneStunned, rooted or slowed enemies take 20% more damage from you. | Hunter's RhythmEvery hit you land adds 1.5% attack speed for 5 s, up to 12%. |
| 90 | Mark for Death+25% damage against enemies below 25% health. | Volley MasterSpread Shot strikes two more enemies and deals 130% instead of 110% per arrow (180% with Hail of Arrows). | FadeEvasive Roll's dodge lasts 2 s instead of 1 s (2.5 s with Tumble). |
| 100 | True Shot+20% critical damage. | Master TrapperSnare Trap roots for 6 s instead of 3 s (8 s with Bear Trap) and Rain of Arrows deals 265% instead of 240% (305% with Deadly Rain). | Windrunner+10% movement speed and +10% health. |
Ranks up to 10. Numbers in the game reflect your rank and paths.
Rogue
class guide| Skill | Level | What it does | Numbers (rank 1, no talents) | Evolution (★5) |
|---|---|---|---|---|
| Backstab | 1 | A quick stab for 180% damage, 50% more when the target is not facing you. From level 10 it adds a combo point, two from behind. | 180% damage · +50% from behind · 6 s cooldown · 1.6 m reach | Heartpiercer - From behind, 25% more critical chance. |
| Shadowstep | 4 | Step through the shadows to the back of an enemy within 10 m; for 3 s every strike of yours counts as from behind. | 12 s cooldown · 10 m reach · every strike from behind for 3 s | Shadow Walk - Two charges. |
| Envenom | 8 | A poisoned cut for 120% damage that keeps poisoning the target for 90% over 6 s and heals you for 6% of your health. From level 10 it is a finisher: every combo point it spends adds 10% to its damage and poison and 1% to the heal. | 120% damage · heals 6% health · 10 s cooldown · 1.6 m reach · poisons 90% for 6 s | Venom Burst - The poison deals as much in 5 s as it did in 6 s. |
| Smoke Bomb | 13 | Choking smoke stuns every enemy within 3 m for 1.5 s, cutting a cast short; for 1.5 s nothing can hit you. | 18 s cooldown · 3 m radius · stuns for 1.5 s · dodge for 1.5 s | Choking Cloud - The cloud hangs for 4 s: the enemies in it deal 30% less damage. |
| Rupture | 21 | A finisher: a deep cut for 100% damage that bleeds the target for 50% over 8 s; every combo point it spends makes the bleed 75% stronger. | 100% damage · 10 s cooldown · 1.6 m reach · bleeds 50% for 8 s | Hemorrhage - The bleed moves on to the nearest enemy when its carrier dies. |
| Fan of Knives | 30 | Knives fly out all around: 200% damage to every enemy within 3.5 m, and poison for 30% over 6 s. Adds a combo point. | 200% damage · 12 s cooldown · 3.5 m radius · poisons 30% for 6 s | Blade Tempest - A second wave for 15% half a second later. |
| Kidney Shot | 41 | A finisher: 60% damage and a stun of 1 s, 0.4 s longer for every combo point it spends (half on a boss), cutting a cast short. | 60% damage · 20 s cooldown · 1.6 m reach · stuns for 1 s | Paralyzing Strike - The target takes 10% more damage for 3 s. |
| Crimson Tempest | 51 | A finisher: blades whirl out 4 m for 120% damage to every enemy and make them bleed for 30% over 6 s; every combo point it spends adds 25% to the damage. | 120% damage · 14 s cooldown · 4 m radius · bleeds 30% for 6 s | Crimson Storm - Reaches 6 m instead of 4 m. |
| Shiv | 61 | A quick cut for 110% damage that makes your poisons on the target deal 40% of what they have left at once. Adds a combo point. | 110% damage · poisons deal 40% of what is left · 8 s cooldown · 1.6 m reach | Venom Spike - Your poisons deal 50% of what they have left (instead of 40%). |
| Shadow Veil | 71 | For 5 s you slip 40% more blows (above the usual cap) and move 25% faster, and the enemies within 10 m hate you half as much. | -50% hate · 40 s cooldown · 10 m radius · +evasion 40% for 5 s · +speed 25% for 5 s | Veil of Night - Nothing can hit you for its first second. |
| Mortal Wound | 81 | A finisher: 200% damage, 50% more from behind; every combo point it spends adds 50% (450% with five). | 200% damage · +50% from behind · 16 s cooldown · 1.6 m reach | Final Verdict - A target that lives through it takes 10% more from you for 6 s. |
| Thousand Cuts | 91 | Dart through up to five enemies within 8 m, 240% damage to each, and back to where you stood. Adds a combo point for each. | 240% damage × 5 targets · 22 s cooldown · 8 m reach | Ten Thousand Cuts - Up to eight enemies. |
Ultimates · level 50
| Ultimate | Path | What it does | Awakened by the apex | Numbers |
|---|---|---|---|---|
| Plaguebringer | Assassination | For 12 s your poisons work three times as fast, your hits on an enemy you poisoned deal 40% more damage, and an enemy that dies poisoned by you passes your poisons to the 2 nearest enemies within 4 m. | Pestilence: It lasts 16 s. | 120 s cooldown |
| Umbral Form | Shadow | For 10 s you deal 40% more damage, every strike of yours counts as from behind, and Backstab waits for nothing but the global cooldown. | Living Shadow: +30% evasion while it lasts. | 120 s cooldown |
| Blade Waltz | Duelist | For 8 s you have +30% evasion, and every blow you dodge strikes back at the attacker for 150% damage. | Dance of Blades: The counter strikes every enemy within 3 m. | 120 s cooldown |
Paths
| Level | AssassinationPoisons, critical hits, finishing the wounded. | ShadowStrikes from behind, Shadowstep, opening blows. | DuelistEvasion, smoke, health and speed. |
|---|---|---|---|
| 5 | Toxic EdgeBackstab poisons its target for 60% over 4 s. | Cold BloodBackstab's bonus from behind is +80% instead of +50%. | Evasion8% chance to dodge an enemy's blow or missile. |
| 10 | VirulenceEnvenom's poison deals 150% over 6 s instead of 90%. | Swift ShadowsShadowstep recharges in 8 s. | Toughness+15% health. |
| 15 | LethalityCritical hits deal 190% instead of 150%. | Ambush+15% damage against enemies above 70% health. | Smoke ScreenSmoke Bomb's stun and dodge last 3 s instead of 1.5 s. |
| 20 | Executioner+25% damage against enemies below 25% health. | Shadow DanceAfter Shadowstep your strikes count as from behind for 5 s instead of 3 s. | FlurryEvery hit you land adds 1.5% attack speed for 5 s, up to 12%. |
| 30 | Deadly PoisonFan of Knives' poison deals 60% over 6 s instead of 30%. | EviscerateBackstab deals 230% instead of 180%. | RiposteSmoke Bomb also shields you for 20% of your health for 5 s. |
| 40 | Envenomed BladesEnvenom deals 150% instead of 120% and recharges 25% faster. | Blade DanceFan of Knives deals 270% instead of 200% and reaches 4.5 m. | AcrobaticsNothing can hit you for 1 s after Shadowstep. |
| 50 | Cruelty+5% critical chance and +10% critical damage. | Mark of ShadowsBackstab has +20% critical chance. | UnbrokenBelow 30% health you take 25% less damage. |
| 60 | Venom MasteryEnvenom's and Fan of Knives' poisons are 25% stronger. | ShadowstrikeBackstab's bonus from behind is +75% instead of +50% (+105% with Cold Blood). | Elusive8% more chance to dodge an enemy's blow or missile (16% with Evasion). |
| 70 | Toxic CloudFan of Knives deals 240% instead of 200% (310% with Blade Dance). | Phantom StepShadowstep resets Backstab's cooldown and recharges in 14 s instead of 12 s (10 s with Swift Shadows). | Resilience+8% health; Kidney Shot recharges in 14 s and stuns 1.5 s instead of 1 s. |
| 80 | Assassin's MarkRupture's bleed is 50% stronger, and Envenom has +10% critical chance. | Opportunist+15% damage against enemies above 70% health (30% with Ambush). | Hardened Leather+15% armour and +10% health. |
| 90 | Coup de Grace+25% damage against enemies below 25% health (50% with Executioner). | Killing EdgeBackstab deals 205% instead of 180% (255% with Eviscerate). | BlurSmoke Bomb recharges 25% faster. |
| 100 | Master PoisonerEnvenom deals 155% instead of 120% and Fan of Knives 235% instead of 200% (35 points more each on top of your earlier picks). | Shadow Lord+3% critical chance and +20% critical damage. | Untouchable10% more chance to dodge an enemy's blow or missile, and you move 10% faster. |
Ranks up to 10. Numbers in the game reflect your rank and paths.