Raid boss · giant · Brute

Gorr and Morr, the Ettin

Tier 5 · Grimtusk Highlands – catalog level 50, met at level 40. A fight for three to five heroes; it returns 12–24 h after it falls. A hero 9 or more levels above it cannot hurt it. After 11 minutes of a fight it rages and hits four times as hard – and twice as hard again every minute after, up to 256 times. Its health is for four heroes and grows or shrinks 15% with every hero more or fewer fighting it (up to ten) – a hero counts once they have dealt 0.5% of the four heroes' health and stand no more than 8 levels below it. Regenerates 0.05% of its health every second while it lives. A stun interrupts a boss's cast, even while it is unyielding. Bosses take half of every stun, root and slow; a stun or a root makes a boss unyielding for 8 s, and until then it shrugs off further stuns, roots and slows. A slow never makes it unyielding.

Gorr and Morr, the Ettin – portrait

Where to find it

  • Grimtusk Highlands – level 40 · 1 spawn · notices you within 8 m, gives up 45 m from home

Ability: Menhir Smash

every 11 s

Gorr lifts the menhir over both heads and brings it down in a long wedge. Step to the side.

1.4 s wind-up · 70° wedge 7 m long in front of it · ×2.3 damage · used within 6 m.

Ability: Boulder Hurl

below 66% health · every 11 s

Morr tears a boulder out of the hill and throws it at one of you: its shadow grows on the ground. Run out of the shadow.

1.8 s wind-up · 3.8 m ring under any hero it can see · ×2.3 damage · used within 15 m.

Ability: Twin Roar

below 33% health · every 15 s

Below a third of their health both heads roar at once and the ground shakes in a wide ring. Get clear while they draw breath.

1.9 s wind-up · 7 m ring around it · ×2.5 damage · used within 7 m.

Phases

at 66% and 33% health
  • 66% – Gorr bellows for his warband - orc grunts come running over the heather! (3 × Orc Grunt, worth nothing, gone when the boss falls or resets)
  • 33% – Morr screams and the hills answer - highland wargs race to the Ettin! (3 × Highland Warg, worth nothing, gone when the boss falls or resets)

A new phase brings its own ability into the fight; the boss pauses a few seconds between two casts.

Strength

at level 40
LevelHealthDamageArmourReachSpeedXP
401070931108643 m3 m/s3038

Loot

at level 40

1000–2000 gold

Herb: 100% – Herb of Life 40%, Herb of Strength 20%, Herb of Fury 20% or Herb of Swiftness 20%; eaten as the pile is picked up.

Equipment of Tier 5 · Grimtusk Highlands: 50% per roll, 4 rolls from 31 pieces, at the creature's level – grades Rare 56%, Epic 40%, Legendary 4%.

Set piece: 50% – Highland Warlord's, Highland Wargrider's, Highland Blood-Shaman's.

The whole pile goes to the party – or the hero – that dealt the most damage; every hero credited with the kill shares 10 times a world boss's experience by damage and earns 50 raid points, and each of their guilds gains 300 reputation.

Kill something 8+ levels below you and it drops a quarter of the gear, half the materials and gold, and no Tempering Stones or herbs.

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