Crafting
The smith
A smith turns a tier's materials and some gold into a rare piece at your level (capped at the recipe's level cap), its bonuses rolled fresh, breaks gear you no longer need back into materials, enhances a piece up to +10 and reforges one of its affixes. Materials drop from the creatures of the tier and grow on resource nodes – the bestiary and the zone guides list where.
Smiths: Brannoc in Starfall Landing, Brannoc in Blackpine Woods, Brannoc in Hollow Mere, Brannoc in Ashen Mines, Brannoc in Grimtusk Highlands, Brannoc in Frostpeak Mountains, Brannoc in Emberfall Wastes, Brannoc in Shadowfen Necropolis, Brannoc in Voidrend Chasm, Brannoc in Dragonspine Peaks, Brannoc in The Astral Reach, Brannoc in Titanfall Ruins.
Salvage
Broken down at the smith, a piece gives its tier's common material and, with luck, the rare one; the better the grade, the more comes back.
| Grade | Common material | Rare material |
|---|---|---|
| Common | ×1 | 10% for ×1 |
| Uncommon | ×2 | 25% for ×1 |
| Rare | ×3 | 50% for ×1 |
| Epic | ×4 | 100% for ×1 |
| Legendary | ×5 | 100% for ×2 |
Enhance and reforge
Enhancing adds 5% to a piece's base damage, armour and health per level (+50% at +10); affixes are not touched. A failed try costs the price, never the piece or its level. Every try takes gold, the tier's material and Tempering Stones – they drop from every creature, and an account picks up at most 20 a day. Reforging rolls one affix again – any the slot allows – inside its grade's quality; a unique's signature affixes stay.
| To | +1 | +2 | +3 | +4 | +5 | +6 | +7 | +8 | +9 | +10 |
|---|---|---|---|---|---|---|---|---|---|---|
| Success | 100% | 100% | 100% | 80% | 60% | 45% | 30% | 25% | 20% | 10% |
| Tempering Stones | 1 | 1 | 2 | 2 | 3 | 3 | 4 | 5 | 6 | 8 |