Raid boss · demon · Brute

Vexaris, the Abyssal Hydra

Tier 9 · Voidrend Chasm – catalog level 90, met at level 80. A fight for three to five heroes; it returns 12–24 h after it falls. A hero 9 or more levels above it cannot hurt it. After 11 minutes of a fight it rages and hits four times as hard – and twice as hard again every minute after, up to 256 times. Its health is for four heroes and grows or shrinks 15% with every hero more or fewer fighting it (up to ten) – a hero counts once they have dealt 0.5% of the four heroes' health and stand no more than 8 levels below it. Regenerates 0.05% of its health every second while it lives. A stun interrupts a boss's cast, even while it is unyielding. Bosses take half of every stun, root and slow; a stun or a root makes a boss unyielding for 8 s, and until then it shrugs off further stuns, roots and slows. A slow never makes it unyielding.

Vexaris, the Abyssal Hydra – portrait

Where to find it

  • Voidrend Chasm – level 80 · 1 spawn · notices you within 8 m, gives up 45 m from home

Ability: Triple Strike

every 10 s

The Hydra's three heads rear and strike down together on the wedge before it. Get to its side.

1.3 s wind-up · 80° wedge 7 m long in front of it · ×2.3 damage · used within 6 m.

Ability: Void Spit

below 66% health · every 11 s

One of the heads spits a ball of void at one of you: a violet ring opens under you. Step out before it lands.

1.6 s wind-up · 3.8 m ring under any hero it can see · ×2.3 damage · used within 14 m.

Ability: Abyssal Coil

below 33% health · every 15 s

Below a third of its health Vexaris coils and the void bursts out of the fissure round it in a huge ring. Run.

2.2 s wind-up · 8 m ring around it · ×2.7 damage · used within 8 m.

Phases

at 66% and 33% health
  • 66% – Vexaris' three heads hiss as one - rift imps spill out of the fissure! (3 × Rift Imp, worth nothing, gone when the boss falls or resets)
  • 33% – The chasm groans under the Hydra - abyss crawlers climb out of the dark! (3 × Abyss Crawler, worth nothing, gone when the boss falls or resets)

A new phase brings its own ability into the fight; the boss pauses a few seconds between two casts.

Strength

at level 80
LevelHealthDamageArmourReachSpeedXP
8061074904121193 m3 m/s6038

Loot

at level 80

2000–4000 gold

Herb: 100% – Herb of Life 40%, Herb of Strength 20%, Herb of Fury 20% or Herb of Swiftness 20%; eaten as the pile is picked up.

Equipment of Tier 9 · Voidrend Chasm: 50% per roll, 4 rolls from 31 pieces, at the creature's level – grades Rare 56%, Epic 40%, Legendary 4%.

Set piece: 50% – Abyssal Pitborn, Abyssal Hellstrider's, Abyssal Voidcaller's.

The whole pile goes to the party – or the hero – that dealt the most damage; every hero credited with the kill shares 10 times a world boss's experience by damage and earns 90 raid points, and each of their guilds gains 300 reputation.

Kill something 8+ levels below you and it drops a quarter of the gear, half the materials and gold, and no Tempering Stones or herbs.

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