Raid boss · demon · Brute
Vexaris, the Abyssal Hydra
Tier 9 · Voidrend Chasm – catalog level 90, met at level 80. A fight for three to five heroes; it returns 12–24 h after it falls. A hero 9 or more levels above it cannot hurt it. After 11 minutes of a fight it rages and hits four times as hard – and twice as hard again every minute after, up to 256 times. Its health is for four heroes and grows or shrinks 15% with every hero more or fewer fighting it (up to ten) – a hero counts once they have dealt 0.5% of the four heroes' health and stand no more than 8 levels below it. Regenerates 0.05% of its health every second while it lives. A stun interrupts a boss's cast, even while it is unyielding. Bosses take half of every stun, root and slow; a stun or a root makes a boss unyielding for 8 s, and until then it shrugs off further stuns, roots and slows. A slow never makes it unyielding.
Where to find it
- Voidrend Chasm – level 80 · 1 spawn · notices you within 8 m, gives up 45 m from home
Ability: Triple Strike
every 10 sThe Hydra's three heads rear and strike down together on the wedge before it. Get to its side.
1.3 s wind-up · 80° wedge 7 m long in front of it · ×2.3 damage · used within 6 m.
Ability: Void Spit
below 66% health · every 11 sOne of the heads spits a ball of void at one of you: a violet ring opens under you. Step out before it lands.
1.6 s wind-up · 3.8 m ring under any hero it can see · ×2.3 damage · used within 14 m.
Ability: Abyssal Coil
below 33% health · every 15 sBelow a third of its health Vexaris coils and the void bursts out of the fissure round it in a huge ring. Run.
2.2 s wind-up · 8 m ring around it · ×2.7 damage · used within 8 m.
Phases
at 66% and 33% health- 66% – Vexaris' three heads hiss as one - rift imps spill out of the fissure! (3 × Rift Imp, worth nothing, gone when the boss falls or resets)
- 33% – The chasm groans under the Hydra - abyss crawlers climb out of the dark! (3 × Abyss Crawler, worth nothing, gone when the boss falls or resets)
A new phase brings its own ability into the fight; the boss pauses a few seconds between two casts.
Strength
at level 80| Level | Health | Damage | Armour | Reach | Speed | XP |
|---|---|---|---|---|---|---|
| 80 | 6107490 | 412 | 119 | 3 m | 3 m/s | 6038 |
Loot
at level 802000–4000 gold
Herb: 100% – Herb of Life 40%, Herb of Strength 20%, Herb of Fury 20% or Herb of Swiftness 20%; eaten as the pile is picked up.
Equipment of Tier 9 · Voidrend Chasm: 50% per roll, 4 rolls from 31 pieces, at the creature's level – grades Rare 56%, Epic 40%, Legendary 4%.
Set piece: 50% – Abyssal Pitborn, Abyssal Hellstrider's, Abyssal Voidcaller's.
The whole pile goes to the party – or the hero – that dealt the most damage; every hero credited with the kill shares 10 times a world boss's experience by damage and earns 90 raid points, and each of their guilds gains 300 reputation.
Kill something 8+ levels below you and it drops a quarter of the gear, half the materials and gold, and no Tempering Stones or herbs.