Boss · elemental · Brute

Celestar, the Fallen Star's Heart

Tier 11 · The Astral Reach – catalog level 110, met at level 100; drops tier 10 gear. Regenerates 0.15% of its health every second while it lives. A stun interrupts a boss's cast, even while it is unyielding. Bosses take half of every stun, root and slow; a stun or a root makes a boss unyielding for 8 s, and until then it shrugs off further stuns, roots and slows. A slow never makes it unyielding.

Celestar, the Fallen Star's Heart – portrait

Where to find it

  • The Starfall Core – level 100 · 1 spawn · notices you within 5 m, gives up 24 m from home

Ability: Core Flare

every 12 s

The star in Celestar's chest flares white and a ring of fire opens round it. Get out of the ring before the core bursts.

1.8 s wind-up · 5.2 m ring around it · ×2.4 damage · used within 5 m.

Strength

at level 100
LevelHealthDamageArmourReachSpeedXP
1005809258401463 m3 m/s7538

Loot

at level 100

500–1000 gold

Herb: 50% – Herb of Life 20%, Herb of Strength 10%, Herb of Fury 10% or Herb of Swiftness 10%; eaten as the pile is picked up.

Equipment of Tier 10 · Dragonspine Peaks, Titanfall Ruins, The Astral Reach: 50% per roll from 31 pieces, at the creature's level – grades Rare 79%, Epic 20%, Legendary 0.8%.

Set piece: 18% – Dragonspine Titan's, Dragonspine Skyhunter's, Dragonspine Stormcaller's.

Favored set: Dragonspine Stormcaller's · 6.4% per kill (general loot).

Kill something 8+ levels below you and it drops a quarter of the gear, half the materials and gold, and no Tempering Stones or herbs.

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