Wilderness · levels 71–80

Voidrend Chasm

North of the fen the ground itself is torn open: a chasm of black glass and violet fire where the Starfall struck deepest and something answered from below. Demons climb out of the rift - imps and hellhounds on the scarred plain, fiends and brutes at the broken gates, shades in the smoke - and Mal'garoth the Pit Lord rules the pit at its heart. The Order holds one camp on the rim, the Last Vigil, and it is not enough.

Voidrend Chasm seen from above

At a glance

Levels
71–80
Travel window
from level 70
Kind
Wilderness
Safe base
the Last Vigil
Weather
volcanic – clear heat under the plume's shadow, no rain
Size
128 × 128 m

Getting there

Walk in across the borderlands – nothing stops you on foot, its creatures show the danger – or pick it in the travel window (N) from inside a safe base once you are level 70.

On foot: Blightmarch to Shadowfen Necropolis; Thornwither to Blackpine Woods; Galeburn Barrens to Dragonspine Peaks.

Doors here lead to The Pit Below.

Creatures

11 kinds

Raid boss

level 80

Vexaris, the Abyssal Hydralv 80 · raid boss

Its lair is at (-26, 9) – the world map in the game marks it. A fight for three to five heroes; it returns 12–24 h after it falls. A hero 9 or more levels above it cannot hurt it. After 11 minutes of a fight it rages and hits four times as hard – and twice as hard again every minute after, up to 256 times. Its health is for four heroes and grows or shrinks 15% with every hero more or fewer fighting it (up to ten) – a hero counts once they have dealt 0.5% of the four heroes' health and stand no more than 8 levels below it.

The whole pile goes to the party – or the hero – that dealt the most damage; every hero credited with the kill shares 10 times a world boss's experience by damage and earns 80 raid points, and each of their guilds gains 300 reputation.

Gathering

8 nodes

Each gather gives 1–3 of the material and now and then the tier's rare one; a node regrows after 5 minutes.

People

7

Quests

15

World event

The Rift Unbound

Once per world day (every four real hours), between 16:00 and 17:00 world time; lasts 10 min. Every player online is warned 15, 5 and 1 minutes ahead.

Boss: Zhul'kar the Voidcaller (level 80) with 3 guards. When it falls, every hero within 60 m of the spot gets 2% of a level (up to 49,574 XP). More on the events page.

The Hollow Harvest

Only during Hallowtide (25 Oct – 8 Nov, UTC): once per world day (every four real hours), between 21:00 and 00:00 world time; lasts 10 min. Every player online is warned 15, 5 and 1 minutes ahead.

Boss: The Hollow Harvester (level 76) alone. When it falls, every hero within 60 m of the spot gets 2% of a level (up to 44,741 XP) and 10 Hallow Candles. More on the events page.

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