Raid boss · elemental · Caster

Oorath, the Star-Whale

Tier 11 · The Astral Reach – catalog level 110, met at level 100; drops tier 10 gear. Casts bolts from range. A fight for three to five heroes; it returns 12–24 h after it falls. A hero 9 or more levels above it cannot hurt it. After 11 minutes of a fight it rages and hits four times as hard – and twice as hard again every minute after, up to 256 times. Its health is for four heroes and grows or shrinks 15% with every hero more or fewer fighting it (up to ten) – a hero counts once they have dealt 0.5% of the four heroes' health and stand no more than 8 levels below it. Regenerates 0.05% of its health every second while it lives. A stun interrupts a boss's cast, even while it is unyielding. Bosses take half of every stun, root and slow; a stun or a root makes a boss unyielding for 8 s, and until then it shrugs off further stuns, roots and slows. A slow never makes it unyielding.

Oorath, the Star-Whale – portrait

Where to find it

  • The Astral Reach – level 100 · 1 spawn · notices you within 8 m, gives up 45 m from home

Ability: Comet Call

every 10 s

Oorath turns one great eye on one of you and a comet falls into a ring of light under your feet. Step out of the light.

1.8 s wind-up · 4.2 m ring under any hero it can see · ×2.3 damage · used within 15 m.

Ability: Nebula Crash

below 66% health · every 13 s

The Star-Whale surges forward with all its weight and crashes down on a long wedge in front of it. Get to its side.

2 s wind-up · 70° wedge 10 m long in front of it · ×2.6 damage · used within 9 m.

Ability: Starsong

below 33% health · every 15 s

Below a third of its health Oorath sings and a ring of starlight swells round it until it bursts. Get far out of the ring.

2.3 s wind-up · 8 m ring around it · ×2.7 damage · used within 8 m.

Phases

at 66% and 33% health
  • 66% – Oorath's song rises over the crater - starmotes gather round the Star-Whale! (3 × Starmote, worth nothing, gone when the boss falls or resets)
  • 33% – The Star-Whale's song turns cold - shard stalkers come hunting out of the moss! (3 × Shard Stalker, worth nothing, gone when the boss falls or resets)

A new phase brings its own ability into the fight; the boss pauses a few seconds between two casts.

Strength

at level 100
LevelHealthDamageArmourReachSpeedXP
100134604528401465 m3 m/s7538

Loot

at level 100

2500–5000 gold

Herb: 100% – Herb of Life 40%, Herb of Strength 20%, Herb of Fury 20% or Herb of Swiftness 20%; eaten as the pile is picked up.

Equipment of Tier 10 · Dragonspine Peaks, Titanfall Ruins, The Astral Reach: 50% per roll, 4 rolls from 31 pieces, at the creature's level – grades Rare 56%, Epic 40%, Legendary 4%.

Set piece: 50% – Dragonspine Titan's, Dragonspine Skyhunter's, Dragonspine Stormcaller's.

The whole pile goes to the party – or the hero – that dealt the most damage; every hero credited with the kill shares 10 times a world boss's experience by damage and earns 110 raid points, and each of their guilds gains 300 reputation.

Kill something 8+ levels below you and it drops a quarter of the gear, half the materials and gold, and no Tempering Stones or herbs.

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