Regular · cultist · Ranged

Eclipse Ranger

Tier 11 · The Astral Reach – catalog level 108, met at level 93–99; drops tier 10 gear. Shoots arrows from range. Dragged too far from home it gives up the chase and is whole again at once.

Eclipse Ranger – portrait

Where to find it

Strength

per spawn level
LevelHealthDamageArmourReachSpeedXP
9328295243625 m3 m/s468
9429223252635 m3 m/s473
9531321262635 m3 m/s478
9733402283655 m3 m/s488
9834867294655 m3 m/s493
9936002302665 m3 m/s498

Loot

at level 93

51–122 gold

Herb: 2.5% – Herb of Life 1%, Herb of Strength 0.5%, Herb of Fury 0.5% or Herb of Swiftness 0.5%; eaten as the pile is picked up.

Equipment of Tier 10 · Dragonspine Peaks, Titanfall Ruins, The Astral Reach: 5% per roll from 31 pieces, at the creature's level – grades Common 72%, Uncommon 23%, Rare 5%, Epic 0.5%, Legendary 0.02%.

One ordinary creature in 50 from level 5 rises as a champion – a golden aura and a Champion tag, 4× the health and 1.5× the hit, and 6× the experience, gold, gear rolls and materials, with a herb every time.

Kill something 8+ levels below you and it drops a quarter of the gear, half the materials and gold, and no Tempering Stones or herbs.

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