Regular · cultist · Ranged
Eclipse Ranger
Tier 11 · The Astral Reach – catalog level 108, met at level 93–99; drops tier 10 gear. Shoots arrows from range. Dragged too far from home it gives up the chase and is whole again at once.
Where to find it
- The Astral Reach – level 98 · 22 spawns · notices you within 7 m, gives up 18 m from home
- The Starfall Core – level 98–99 · 4 spawns · notices you within 6 m, gives up 14 m from home
- Shardfall Plains – level 93–95 · 14 spawns · notices you within 7 m, gives up 18 m from home
- Titan's Anvil – level 93–97 · 5 spawns · notices you within 7 m, gives up 18 m from home
- The Astral Reach – during The Eclipse, level 98
Strength
per spawn level| Level | Health | Damage | Armour | Reach | Speed | XP |
|---|---|---|---|---|---|---|
| 93 | 28295 | 243 | 62 | 5 m | 3 m/s | 468 |
| 94 | 29223 | 252 | 63 | 5 m | 3 m/s | 473 |
| 95 | 31321 | 262 | 63 | 5 m | 3 m/s | 478 |
| 97 | 33402 | 283 | 65 | 5 m | 3 m/s | 488 |
| 98 | 34867 | 294 | 65 | 5 m | 3 m/s | 493 |
| 99 | 36002 | 302 | 66 | 5 m | 3 m/s | 498 |
Loot
at level 9351–122 gold
Herb: 2.5% – Herb of Life 1%, Herb of Strength 0.5%, Herb of Fury 0.5% or Herb of Swiftness 0.5%; eaten as the pile is picked up.
Equipment of Tier 10 · Dragonspine Peaks, Titanfall Ruins, The Astral Reach: 5% per roll from 31 pieces, at the creature's level – grades Common 72%, Uncommon 23%, Rare 5%, Epic 0.5%, Legendary 0.02%.
Favored equipment:
General loot chances; your class and level can change these chances.
One ordinary creature in 50 from level 5 rises as a champion – a golden aura and a Champion tag, 4× the health and 1.5× the hit, and 6× the experience, gold, gear rolls and materials, with a herb every time.
Kill something 8+ levels below you and it drops a quarter of the gear, half the materials and gold, and no Tempering Stones or herbs.
Wanted by
2 quests- The crater watch – Star-Warden Cassian · only kills in The Astral Reach count
- Starwatch vigil – Star-Warden Cassian · only kills in The Astral Reach count