Raid boss · beast · Brute

Zarrakh, the Sunscourge

Tier 7 · Emberfall Wastes, The Cinder Forge – catalog level 70, met at level 60. A fight for three to five heroes; it returns 12–24 h after it falls. A hero 9 or more levels above it cannot hurt it. After 11 minutes of a fight it rages and hits four times as hard – and twice as hard again every minute after, up to 256 times. Its health is for four heroes and grows or shrinks 15% with every hero more or fewer fighting it (up to ten) – a hero counts once they have dealt 0.5% of the four heroes' health and stand no more than 8 levels below it. Regenerates 0.05% of its health every second while it lives. A stun interrupts a boss's cast, even while it is unyielding. Bosses take half of every stun, root and slow; a stun or a root makes a boss unyielding for 8 s, and until then it shrugs off further stuns, roots and slows. A slow never makes it unyielding.

Zarrakh, the Sunscourge – portrait

Where to find it

  • Emberfall Wastes – level 60 · 1 spawn · notices you within 8 m, gives up 45 m from home

Ability: Pincer Sweep

every 10 s

Zarrakh opens both pincers and sweeps the sand in front of it. Step behind it - the stinger is slower than the claws.

1.2 s wind-up · 120° wedge 6 m long in front of it · ×2.2 damage · used within 5.5 m.

Ability: Sunscourge Sting

below 66% health · every 11 s

The molten stinger arcs over Zarrakh's back and strikes where one of you stands: a ring of sunfire marks the spot. Step out of it.

1.5 s wind-up · 3.4 m ring under any hero it can see · ×2.5 damage · used within 12 m.

Ability: Solar Venom

below 33% health · every 15 s

Below a third of its health the sun-disk on its back blazes and venomous fire bursts out round it in a wide ring. Run.

2.2 s wind-up · 7.5 m ring around it · ×2.6 damage · used within 7.5 m.

Phases

at 66% and 33% health
  • 66% – The sun-disk on Zarrakh's back blazes - ash salamanders crawl out of the dunes! (3 × Ash Salamander, worth nothing, gone when the boss falls or resets)
  • 33% – Zarrakh's stinger drips fire on the sand - cinder sprites flare up round it! (3 × Cinder Sprite, worth nothing, gone when the boss falls or resets)

A new phase brings its own ability into the fight; the boss pauses a few seconds between two casts.

Strength

at level 60
LevelHealthDamageArmourReachSpeedXP
602900097208913 m3 m/s4538

Loot

at level 60

1500–3000 gold

Herb: 100% – Herb of Life 40%, Herb of Strength 20%, Herb of Fury 20% or Herb of Swiftness 20%; eaten as the pile is picked up.

Equipment of Tier 7 · Emberfall Wastes, The Cinder Forge: 50% per roll, 4 rolls from 31 pieces, at the creature's level – grades Rare 56%, Epic 40%, Legendary 4%.

Set piece: 50% – Emberfall Sultan's, Emberfall Ashstrider's, Emberfall Flamespeaker's.

The whole pile goes to the party – or the hero – that dealt the most damage; every hero credited with the kill shares 10 times a world boss's experience by damage and earns 70 raid points, and each of their guilds gains 300 reputation.

Kill something 8+ levels below you and it drops a quarter of the gear, half the materials and gold, and no Tempering Stones or herbs.

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