Raid boss · beast · Brute
Thornmaw, the Briar King
Tier 2 · Blackpine Woods, Blackpine Deep – catalog level 20, met at level 12. A fight for three to five heroes; it returns 12–24 h after it falls. A hero 9 or more levels above it cannot hurt it. After 11 minutes of a fight it rages and hits four times as hard – and twice as hard again every minute after, up to 256 times. Its health is for four heroes and grows or shrinks 15% with every hero more or fewer fighting it (up to ten) – a hero counts once they have dealt 0.5% of the four heroes' health and stand no more than 8 levels below it. Regenerates 0.05% of its health every second while it lives. A stun interrupts a boss's cast, even while it is unyielding. Bosses take half of every stun, root and slow; a stun or a root makes a boss unyielding for 8 s, and until then it shrugs off further stuns, roots and slows. A slow never makes it unyielding.
Where to find it
- Blackpine Woods – level 12 · 1 spawn · notices you within 8 m, gives up 45 m from home
Ability: Briar Cleave
every 10 sThornmaw lowers its branching crown and sweeps the thorns across a wide arc in front. Step behind it while it lowers its head.
1.4 s wind-up · 80° wedge 6.5 m long in front of it · ×2.1 damage · used within 5.5 m.
Ability: Root Snare
below 66% health · every 12 sBelow two thirds of its health a ring of roots opens under a random hero. Leave the ring before the roots strike.
1.8 s wind-up · 3.5 m ring under any hero it can see · ×2 damage · used within 14 m.
Ability: Blackpine Wrath
below 33% health · every 15 sBelow a third of its health Thornmaw's amber heart blazes and roots burst from the ground all around it. Run beyond the wide ring while it gathers its strength.
2.2 s wind-up · 7 m ring around it · ×2.4 damage · used within 7 m.
Phases
at 66% and 33% health- 66% – Thornmaw's amber heart flares - dire wolves rush from the dark pines! (3 × Dire Wolf, worth nothing, gone when the boss falls or resets)
- 33% – The Briar King's crown cracks and the forest answers - Blackpine boars charge into the clearing! (3 × Blackpine Boar, worth nothing, gone when the boss falls or resets)
A new phase brings its own ability into the fight; the boss pauses a few seconds between two casts.
Strength
at level 12| Level | Health | Damage | Armour | Reach | Speed | XP |
|---|---|---|---|---|---|---|
| 12 | 122597 | 28 | 26 | 3 m | 3 m/s | 938 |
Loot
at level 12300–600 gold
Herb: 100% – Herb of Life 40%, Herb of Strength 20%, Herb of Fury 20% or Herb of Swiftness 20%; eaten as the pile is picked up.
Equipment of Tier 2 · Blackpine Woods, Blackpine Deep: 50% per roll, 4 rolls from 34 pieces, at the creature's level – grades Rare 56%, Epic 40%, Legendary 4%.
Set piece: 50% – Blackpine Warden's, Blackpine Stalker's, Blackpine Hexer's.
The whole pile goes to the party – or the hero – that dealt the most damage; every hero credited with the kill shares 10 times a world boss's experience by damage and earns 20 raid points, and each of their guilds gains 300 reputation.
Kill something 8+ levels below you and it drops a quarter of the gear, half the materials and gold, and no Tempering Stones or herbs.