Raid boss · beast · Brute

Glimmerclaw, Queen of the Deep Seam

Tier 4 · Ashen Mines – catalog level 40, met at level 30. A fight for three to five heroes; it returns 12–24 h after it falls. A hero 9 or more levels above it cannot hurt it. After 11 minutes of a fight it rages and hits four times as hard – and twice as hard again every minute after, up to 256 times. Its health is for four heroes and grows or shrinks 15% with every hero more or fewer fighting it (up to ten) – a hero counts once they have dealt 0.5% of the four heroes' health and stand no more than 8 levels below it. Regenerates 0.05% of its health every second while it lives. A stun interrupts a boss's cast, even while it is unyielding. Bosses take half of every stun, root and slow; a stun or a root makes a boss unyielding for 8 s, and until then it shrugs off further stuns, roots and slows. A slow never makes it unyielding.

Glimmerclaw, Queen of the Deep Seam – portrait

Where to find it

  • Ashen Mines – level 30 · 1 spawn · notices you within 8 m, gives up 45 m from home

Ability: Crusher Slam

every 10 s

Glimmerclaw raises her crusher claw and slams the wedge in front of her. Step behind her or to the side.

1.3 s wind-up · 100° wedge 6 m long in front of it · ×2.3 damage · used within 5.5 m.

Ability: Ore-Shard Rain

below 66% health · every 11 s

Crystals snap off the Queen's shell and rain on one of you: a ring of glittering shards marks the spot. Step out of it.

1.6 s wind-up · 3.6 m ring under any hero it can see · ×2.1 damage · used within 14 m.

Ability: Seam Collapse

below 33% health · every 15 s

Below a third of her health Glimmerclaw drums the rock and the roof of the seam caves in round her - a very wide ring. Get far out of it.

2.2 s wind-up · 7.5 m ring around it · ×2.6 damage · used within 7.5 m.

Phases

at 66% and 33% health
  • 66% – Glimmerclaw drums the rock with her legs - kobolds dig out of the seam round her! (3 × Kobold Tunneler, worth nothing, gone when the boss falls or resets)
  • 33% – The Queen's crystals blaze in the dark - dire bats pour out of the shafts! (3 × Dire Bat, worth nothing, gone when the boss falls or resets)

A new phase brings its own ability into the fight; the boss pauses a few seconds between two casts.

Strength

at level 30
LevelHealthDamageArmourReachSpeedXP
3063022577513 m3 m/s2288

Loot

at level 30

750–1500 gold

Herb: 100% – Herb of Life 40%, Herb of Strength 20%, Herb of Fury 20% or Herb of Swiftness 20%; eaten as the pile is picked up.

Equipment of Tier 4 · Ashen Mines: 50% per roll, 4 rolls from 31 pieces, at the creature's level – grades Rare 56%, Epic 40%, Legendary 4%.

Set piece: 50% – Ashen Foreman's, Ashen Tunneler's, Ashen Sootcaller's.

The whole pile goes to the party – or the hero – that dealt the most damage; every hero credited with the kill shares 10 times a world boss's experience by damage and earns 40 raid points, and each of their guilds gains 300 reputation.

Kill something 8+ levels below you and it drops a quarter of the gear, half the materials and gold, and no Tempering Stones or herbs.

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