Elite · bandit · Melee
Bandit Enforcer
Tier 2 · Blackpine Woods, Blackpine Deep – catalog level 13, met at level 6–12. Dragged too far from home it gives up the chase and is whole again at once.
Where to find it
- Blackpine Woods – level 6–11 · 4 spawns · notices you within 7 m, gives up 20–24 m from home
- Blackpine Deep – level 9–12 · 5 spawns · notices you within 7 m, gives up 16 m from home
Strength
per spawn level| Level | Health | Damage | Armour | Reach | Speed | XP |
|---|---|---|---|---|---|---|
| 6 | 484 | 10 | 12 | 2 m | 4 m/s | 98 |
| 7 | 527 | 11 | 13 | 2 m | 4 m/s | 113 |
| 9 | 671 | 12 | 15 | 2 m | 4 m/s | 143 |
| 10 | 898 | 12 | 16 | 2 m | 4 m/s | 158 |
| 11 | 964 | 13 | 17 | 2 m | 4 m/s | 173 |
| 12 | 1033 | 14 | 18 | 2 m | 4 m/s | 188 |
Loot
at level 67–17 gold
Herb: 7.5% – Herb of Life 3%, Herb of Strength 1.5%, Herb of Fury 1.5% or Herb of Swiftness 1.5%; eaten as the pile is picked up.
Equipment of Tier 2 · Blackpine Woods, Blackpine Deep: 20% per roll from 34 pieces, at the creature's level – grades Common 20%, Uncommon 54%, Rare 22%, Epic 4%, Legendary 0.18%.
Favored equipment:
General loot chances; your class and level can change these chances.
Set piece: 1.5% – Blackpine Warden's, Blackpine Stalker's, Blackpine Hexer's.
Favored set: Blackpine Warden's · 0.55% per kill (general loot).
Kill something 8+ levels below you and it drops a quarter of the gear, half the materials and gold, and no Tempering Stones or herbs.
Wanted by
1 quest- Blackpine patrol – Scout Wren