Regular · bandit · Fast
Blackpine Cutthroat
Tier 2 · Blackpine Woods, Blackpine Deep – catalog level 14, met at level 7–12. Dragged too far from home it gives up the chase and is whole again at once.
Where to find it
- Blackpine Woods – level 7–10 · 9 spawns · notices you within 7 m, gives up 18–24 m from home
- Blackpine Deep – level 8–12 · 13 spawns · notices you within 5–7 m, gives up 14 m from home
Strength
per spawn level| Level | Health | Damage | Armour | Reach | Speed | XP |
|---|---|---|---|---|---|---|
| 7 | 191 | 10 | 9 | 2 m | 4 m/s | 38 |
| 8 | 227 | 10 | 9 | 2 m | 4 m/s | 43 |
| 9 | 246 | 11 | 10 | 2 m | 4 m/s | 48 |
| 10 | 329 | 11 | 11 | 2 m | 4 m/s | 53 |
| 11 | 356 | 12 | 11 | 2 m | 4 m/s | 58 |
| 12 | 381 | 13 | 12 | 2 m | 4 m/s | 63 |
Loot
at level 74–10 gold
Herb: 2.5% – Herb of Life 1%, Herb of Strength 0.5%, Herb of Fury 0.5% or Herb of Swiftness 0.5%; eaten as the pile is picked up.
Equipment of Tier 2 · Blackpine Woods, Blackpine Deep: 5% per roll from 34 pieces, at the creature's level – grades Common 31%, Uncommon 55%, Rare 12%, Epic 1.2%, Legendary 0.05%.
Favored equipment:
General loot chances; your class and level can change these chances.
One ordinary creature in 50 from level 5 rises as a champion – a golden aura and a Champion tag, 4× the health and 1.5× the hit, and 6× the experience, gold, gear rolls and materials, with a herb every time.
Kill something 8+ levels below you and it drops a quarter of the gear, half the materials and gold, and no Tempering Stones or herbs.
Wanted by
1 quest- Blackpine patrol – Scout Wren