Regular · beast · Fast
Dire Wolf
Tier 2 · Blackpine Woods, Blackpine Deep – catalog level 11, met at level 4–6. Dragged too far from home it gives up the chase and is whole again at once.
Where to find it
- Blackpine Woods – level 4–6 · 16 spawns · notices you within 7 m, gives up 18–20 m from home
- Pinefoot Meadows – level 4–5 · 18 spawns · notices you within 7 m, gives up 18 m from home
- Greyfield Downs – level 6 · 4 spawns · notices you within 7 m, gives up 18 m from home
- Frostmeadow Vale – level 5–6 · 18 spawns · notices you within 7 m, gives up 18 m from home
- Greyspire Crags – level 5–6 · 2 spawns · notices you within 7 m, gives up 18 m from home
- Ironback Peaks – level 5–6 · 5 spawns · notices you within 7 m, gives up 18 m from home
- Smoulderhorn – level 5–6 · 2 spawns · notices you within 7 m, gives up 18 m from home
- Ravenmoor Tors – level 5 · 1 spawn · notices you within 7 m, gives up 18 m from home
Strength
per spawn level| Level | Health | Damage | Armour | Reach | Speed | XP |
|---|---|---|---|---|---|---|
| 4 | 142 | 9 | 7 | 2 m | 4 m/s | 23 |
| 5 | 166 | 10 | 7 | 2 m | 4 m/s | 28 |
| 6 | 176 | 10 | 8 | 2 m | 4 m/s | 33 |
Loot
at level 42–6 gold
Herb: 2.5% – Herb of Life 1%, Herb of Strength 0.5%, Herb of Fury 0.5% or Herb of Swiftness 0.5%; eaten as the pile is picked up.
Equipment of Tier 2 · Blackpine Woods, Blackpine Deep: 5% per roll from 34 pieces, at the creature's level – grades Common 31%, Uncommon 55%, Rare 12%, Epic 1.2%, Legendary 0.05%.
Favored equipment:
General loot chances; your class and level can change these chances.
One ordinary creature in 50 from level 5 rises as a champion – a golden aura and a Champion tag, 4× the health and 1.5× the hit, and 6× the experience, gold, gear rolls and materials, with a herb every time.
Kill something 8+ levels below you and it drops a quarter of the gear, half the materials and gold, and no Tempering Stones or herbs.
Wanted by
1 quest- Teeth of Blackpine – Scout Wren