Regular · beast · Fast

Dire Wolf

Tier 2 · Blackpine Woods, Blackpine Deep – catalog level 11, met at level 4–6. Dragged too far from home it gives up the chase and is whole again at once.

Dire Wolf – portrait

Where to find it

  • Blackpine Woods – level 4–6 · 16 spawns · notices you within 7 m, gives up 18–20 m from home
  • Pinefoot Meadows – level 4–5 · 18 spawns · notices you within 7 m, gives up 18 m from home
  • Greyfield Downs – level 6 · 4 spawns · notices you within 7 m, gives up 18 m from home
  • Frostmeadow Vale – level 5–6 · 18 spawns · notices you within 7 m, gives up 18 m from home
  • Greyspire Crags – level 5–6 · 2 spawns · notices you within 7 m, gives up 18 m from home
  • Ironback Peaks – level 5–6 · 5 spawns · notices you within 7 m, gives up 18 m from home
  • Smoulderhorn – level 5–6 · 2 spawns · notices you within 7 m, gives up 18 m from home
  • Ravenmoor Tors – level 5 · 1 spawn · notices you within 7 m, gives up 18 m from home

Strength

per spawn level
LevelHealthDamageArmourReachSpeedXP
4142972 m4 m/s23
51661072 m4 m/s28
61761082 m4 m/s33

Loot

at level 4

2–6 gold

Herb: 2.5% – Herb of Life 1%, Herb of Strength 0.5%, Herb of Fury 0.5% or Herb of Swiftness 0.5%; eaten as the pile is picked up.

Equipment of Tier 2 · Blackpine Woods, Blackpine Deep: 5% per roll from 34 pieces, at the creature's level – grades Common 31%, Uncommon 55%, Rare 12%, Epic 1.2%, Legendary 0.05%.

Favored equipment:

General loot chances; your class and level can change these chances.

One ordinary creature in 50 from level 5 rises as a champion – a golden aura and a Champion tag, 4× the health and 1.5× the hit, and 6× the experience, gold, gear rolls and materials, with a herb every time.

Kill something 8+ levels below you and it drops a quarter of the gear, half the materials and gold, and no Tempering Stones or herbs.

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