Class

Mage

Ranged caster with strong damage and long reach. Wears leather and cloth; fights with wands, staves and foci. Attack reach 8.0 m. Other classes: Warrior, Archer and Rogue.

Mage – portrait

Base stats

before gear
StatLevel 1Level 10Level 20Level 30Level 40Level 50
Health115200295390485580
Damage121621263136
Armour34681012
Critical5% chance, 150% damage

Gear adds on top: every level's equipment is worth about 3% more than the last – see the rules guide.

Skills

a loadout of five · ranks up to 10
  • Fireball level 1 · rank 2 from 2, rank 10 from 27
    Hurls a fireball for 220% damage. 220% damage · 6 s cooldown · 8 m reach
    ★5: Pyroblast - 35% of the hit bursts on every other enemy within 2 m.
  • Frost Nova level 4 · rank 2 from 5, rank 10 from 30
    Freezes every enemy within 4 m in place for 3 s and deals 80% damage. 80% damage · 15 s cooldown · 4 m radius · roots for 3 s
    ★5: Frost Pulse - A second pulse 2 s later: half the damage, and the freeze again.
  • Blink level 8 · rank 2 from 9, rank 10 from 34
    Teleports 6 m in the direction you face. 12 s cooldown · 6 m forward
    ★5: Twin Blink - Two charges.
  • Meteor level 13 · rank 2 from 14, rank 10 from 39
    After 1.5 s a meteor lands on the target for 300% damage to everything within 3 m. 300% damage · 20 s cooldown · 3 m radius · 8 m reach · 1.5 s delay
    ★5: Twin Meteors - A second meteor 1 s later for 25%.
  • Frostbolt level 21 · rank 2 from 22, rank 10 from 47
    A shard of ice for 110% damage that slows the target by 30% for 3 s. 110% damage · 8 s cooldown · 8 m reach · slows 30% for 3 s
    ★5: Ice Shard - Flies on to the next enemy behind the target (5 m).
  • Chain Lightning level 30 · rank 2 from 31, rank 10 from 56
    Lightning strikes your target and leaps to up to three more enemies ahead (120°), 170% damage each. 170% damage × 4 targets · 10 s cooldown · 8 m reach
    ★5: Storm Chain - Two more leaps, each 10% stronger than the last.
  • Hailstorm level 41 · rank 2 from 42, rank 10 from 67
    Hail pounds a 4 m circle at the target for 5 s: 45% damage every second to everything inside, and a 40% slow. 45% damage every 1 s · 18 s cooldown · 4 m radius · 8 m reach · lasts 5 s · slows 40% for 1.5 s
    ★5: Whiteout - 2 m wider; 3 s inside freezes an enemy for 1 s.
  • Arcane Barrier level 51 · rank 2 from 52, rank 10 from 77
    A ward for you and party members within 8 m: a shield of 15% of each one's health for 8 s. 30 s cooldown · 8 m radius · shields 15% for 8 s (party)
    ★5: Prismatic Barrier - Half again as strong a shield, and 10% more damage for 8 s.
  • Dragon's Breath level 61 · rank 2 from 62, rank 10 from 87
    A cone of flame 6 m long: 160% damage to every enemy in it, a 1 s stun that cuts a cast short, and a burn of 30% over 3 s. 160% damage × 8 targets · 90° arc · 14 s cooldown · 6 m radius · 6 m reach · stuns for 1 s · burns 30% for 3 s
    ★5: Wyrmfire - 120° wide, and the ground ahead burns for 3 s (15% a second).
  • Arcane Missiles level 71 · rank 2 from 72, rank 10 from 97
    Channel for 2 s standing still: five missiles at the target, 55% damage each. A step breaks the channel. 55% damage × 5 shots · 2.0 s channel · 12 s cooldown · 8 m reach
    ★5: Arcane Cascade - Seven missiles of 40%; the last one strikes twice as hard.
  • Living Bomb level 81 · rank 2 from 82, rank 10 from 100
    The target burns for 50% over 4 s, then explodes: 200% damage to every enemy within 3 m of it. explodes for 200% within 3 m after 4 s · 15 s cooldown · 8 m reach · burns 50% for 4 s
    ★5: Chain Reaction - The blast lays a new bomb on the nearest enemy it caught.
  • Comet Storm level 91 · rank 2 from 92, rank 10 from 100
    For 3 s comets fall on the enemies within 8 m of you: six of them, 60% damage each to everything they strike. 60% damage × 6 comets · 24 s cooldown · 8 m radius
    ★5: Celestial Storm - Ten comets of 40% instead of six of 60%.

Numbers at rank 1, before talents. Ranks 2 to 10 are trained for gold in the Skills window: each rank adds 5% to damage and effects and cuts the cooldown by about 2.67%. A hero fights with a loadout of five skills on keys 2–6 (slot 1 holds the attack). Every skill shares a 1 s global cooldown. All numbers on the skills page.

Ultimates

level 50 · key 7
  • Solar Flare Pyromancy · 2200% damage · 120 s cooldown · 6 m radius · 1.0 s delay · burns 300% for 5 s
    After 1 s the sun bursts round you: 2200% damage to every enemy within 6 m, and they burn for 300% over 5 s. Awakened by Sunfire, the apex of Pyromancy: The ground keeps burning for 6 s: 150% damage every second to everything inside.
  • Glacial Tomb Cryomancy · 120 s cooldown · 7 m radius
    Freezes every enemy within 7 m for 4 s (a boss for 1.5 s): frozen, they take 30% more damage, and as the ice breaks they shatter for 1200% damage. Awakened by Eternal Winter, the apex of Cryomancy: The ice holds 1 s longer and the shatter deals 1800%.
  • Arcane Ascension Arcanist · 120 s cooldown
    For 9 s your skills recharge twice as fast, chain 30% faster and deal 10% more damage. Awakened by Ascendant, the apex of Arcanist: Every skill you cast meanwhile adds 2 Arcane Charges.

One ultimate at a time sits in the loadout's golden slot (key 7, the star on a phone's ring); each path's apex in the talent tree awakens its own.

Talent tree

core and branch talents

The Talent Tree (T): a point every level from level 2, one for each of the 19 boss quests and one for each of the 7 trials (a raid boss's fall, a world event won, Moonhorn in the Moonwell Glade, gear at +7, a level-3 horse, 12 zones walked, 100 gatherings) - 125 at level 100. A core of seven talents and three branches, one for each path; a branch's rings open with 5 / 12 / 22 / 30 / 40 points spent lower in it. Core and minor talents cost 1 point a rank, the path talents 2 (from their level, one a tier - the paths' talents of one level exclude each other), the notables - each a mechanic - 2, keystones 3 (one at a time), and each branch's apex 3 from level 50 - it awakens that path's ultimate. Plan the points and press Apply; Reset returns every point - free below level 20, then 50 gold a level.

CoreOpen from level 2, no locks.
Spellcraft×5+2% skill power. A rank.
Arcane Insight×5+0.5% critical chance. A rank.
Clear Mind×5+1% cooldown reduction. A rank.
Wide Casting×5+2% area. A rank.
Inner Strength×5+2% health. A rank.
Warded Robes×5+3% armour. A rank.
Alchemist's Study×5Elixirs and herbs last 10% longer. A rank.
PyromancyRings open at 5 / 12 / 22 / 30 / 40 points in the branch; one path talent a tier, one keystone; the apex awakens the path's ultimate.
SunfireApex · ring 5 · 3 points · level 50Awakens Solar Flare: The ground keeps burning for 6 s: 150% damage every second to everything inside.
PyromaniacKeystone · ring 4 · 3 points+20% damage over time and +20% skill power, but -8% armour.
AfterburnMechanic · ring 1 · 2 pointsAn enemy that dies burning from your fire bursts for 40% of your damage on enemies within 3 m.
Kindled ChargesMechanic · ring 3 · 2 pointsAn Empowered skill sets what it hits burning for 40% of your damage over 4 s.
Fuel the FlamesMechanic · ring 5 · 2 pointsEvery kill adds an Arcane Charge.
ScorchMechanic · ring 6 · 2 points+20% damage to enemies burning from your fire.
Ember FeastMechanic · ring 6 · 2 pointsEvery kill heals 3% of your health.
KindlingRing 1 · ×3+2% skill power. A rank.
Fire AffinityRing 1 · ×3Fireball deals 10 points more. A rank.
Heat WaveRing 2 · ×3Meteor deals 15 points more. A rank.
Searing MindRing 2 · ×3+5% critical damage. A rank.
Fanned FlamesRing 3 · ×3+2% skill power. A rank.
Fire WithinRing 4 · ×3+0.5% critical chance. A rank.
Searing HeatRing 6 · ×3+2% skill power. A rank.
Flame WardRing 6 · ×3+3% armour. A rank.
CryomancyRings open at 5 / 12 / 22 / 30 / 40 points in the branch; one path talent a tier, one keystone; the apex awakens the path's ultimate.
Eternal WinterApex · ring 5 · 3 points · level 50Awakens Glacial Tomb: The ice holds 1 s longer and the shatter deals 1800%.
Winter's GraspKeystone · ring 4 · 3 points+25% effect duration and +10% area, but -10% attack speed.
Brittle IceMechanic · ring 1 · 2 points+6% damage to stunned, rooted or slowed enemies.
Storm ConduitMechanic · ring 3 · 2 pointsIn rain, storm and snow Chain Lightning leaps to 2 more enemies.
Ice BarrierMechanic · ring 5 · 2 pointsFalling below 35% health raises a shield of 25% of your health for 6 s (once every 30 s).
ShatterpointMechanic · ring 6 · 2 points+10% critical chance against stunned, rooted or slowed enemies.
Frost AuraMechanic · ring 6 · 2 pointsYou and your party within 12 m take 4% less damage.
Frost WeaveRing 1 · ×3+3% effect duration. A rank.
Biting NovaRing 1 · ×3Frost Nova deals 10 points more. A rank.
Winter's EmbraceRing 2 · ×3+2% health. A rank.
Cold SnapRing 2 · ×3Frost Nova recharges 4% faster. A rank.
Numbing ColdRing 3 · ×3+1% damage. A rank.
GlacierRing 4 · ×3+1% damage reduction. A rank.
Deep ColdRing 6 · ×3+3% effect duration. A rank.
Frost ShellRing 6 · ×3+1% damage reduction. A rank.
ArcanistRings open at 5 / 12 / 22 / 30 / 40 points in the branch; one path talent a tier, one keystone; the apex awakens the path's ultimate.
AscendantApex · ring 5 · 3 points · level 50Awakens Arcane Ascension: Every skill you cast meanwhile adds 2 Arcane Charges.
Arcane OverloadKeystone · ring 4 · 3 points+5% cooldown reduction and +4% skill power, but -15% health.
Arcane EchoMechanic · ring 1 · 2 points8% chance that a skill's cooldown does not start.
OverflowMechanic · ring 3 · 2 pointsEmpowered comes with 3 Arcane Charges instead of 4.
Spell WeaverMechanic · ring 5 · 2 pointsEvery kill takes 1 s off your skill cooldowns.
Arcane TorrentMechanic · ring 6 · 2 pointsAn Empowered skill takes 0.5 s off your other skill cooldowns.
Demon WardMechanic · ring 6 · 2 points+12% damage to demons.
Arcane FlowRing 1 · ×3+1% cooldown reduction. A rank.
Ward WeavingRing 1 · ×3+3% armour. A rank.
Blink MasteryRing 2 · ×3Blink recharges 5% faster. A rank.
Arcane ReachRing 2 · ×3+3% area. A rank.
Mental ClarityRing 3 · ×3+3% healing received. A rank.
Arcane PrecisionRing 4 · ×3+5% critical damage. A rank.
Arcane PotencyRing 6 · ×3+2% skill power. A rank.
Focused WillRing 6 · ×3+1% cooldown reduction. A rank.

Path talents

2 points each, from levels 5 / 10 / 15 / 20 / 30 / 40 / 50 / 60 / 70 / 80 / 90 / 100

Pyromancy

Burning fireballs, bigger meteors.

  • Ignite level 5 – Fireball burns its target for 30% damage over 3 s.
  • Combustion level 10 – Fireball has +15% critical chance.
  • Cataclysm level 15 – Meteor hits everything within 4 m for 360% instead of 300%.
  • Inferno level 20 – Burning spreads to enemies within 2 m.
  • Searing Bolt level 30 – Fireball deals 280% instead of 220%.
  • Firestorm level 40 – Meteor recharges in 14 s.
  • Pyroclasm level 50 – Burning spreads to enemies within 2 m (4 m with Inferno) and Meteor deals 400% instead of 300% (460% with Cataclysm).
  • Wildfire level 60 – Fireball deals 240% instead of 220% (300% with Searing Bolt).
  • Living Flame level 70 – Chain Lightning sets everything it strikes burning for 30% over 3 s.
  • Meteor Storm level 80 – Meteor deals 330% instead of 300% (30 points more on top of Cataclysm and Pyroclasm).
  • Firestarter level 90 – Hailstorm sets everything it strikes burning for 30% over 3 s, and Fireball has +10% critical chance.
  • Phoenix level 100 – Fireball deals 240% instead of 220% and Meteor 320% instead of 300% (20 points more each on top of your earlier picks).

Cryomancy

Longer roots, chills, shattering the frozen.

  • Deep Freeze level 5 – Frost Nova roots for 4 s instead of 3.
  • Chill level 10 – Enemies caught by Frost Nova stay slowed by 40% for 4 s after the root.
  • Shatter level 15 – Stunned, rooted or slowed enemies take 12% more damage from you.
  • Permafrost level 20 – Frost Nova recharges in 10 s.
  • Glacial Nova level 30 – Frost Nova reaches 5 m and deals 140% instead of 80%.
  • Frostfire level 40 – Fireball slows its target by 40% for 3 s.
  • Absolute Zero level 50 – Stunned, rooted or slowed enemies take 12% more damage from you (24% with Shatter).
  • Frostbite level 60 – Chain Lightning slows everything it strikes by 40% for 3 s.
  • Ice Lance level 70 – Frost Nova deals 180% instead of 80% (240% with Glacial Nova).
  • Glacial Armour level 80 – +10% armour; Hailstorm lasts 8 s instead of 5 s and slows 60% instead of 40%.
  • Deep Winter level 90 – Stunned, rooted or slowed enemies take 12% more damage from you (adds to Shatter and Absolute Zero).
  • Absolute Winter level 100 – Chain Lightning deals 210% instead of 170% (250% with Thundercaller) and roots what it strikes for 1 s.

Arcanist

Wards, faster blinks, faster casting.

  • Arcane Ward level 5 – +15% armour and +5% health.
  • Phase level 10 – Blink recharges in 8 s and nothing can hit you for 1 s after it.
  • Haste level 15 – Skills chain 25% faster and you move 10% faster.
  • Time Warp level 20 – Blink resets Fireball's cooldown.
  • Mana Shield level 30 – Blink shields you for 20% of your health for 6 s.
  • Arcane Mastery level 40 – +10% critical chance and +25% critical damage.
  • Archmage level 50 – Skills chain 15% faster and +10% health.
  • Overcharge level 60 – Chain Lightning leaps to two more enemies.
  • Arcane Surge level 70 – Frostbolt and Hailstorm recharge 25% faster.
  • Thundercaller level 80 – Chain Lightning deals 210% instead of 170%.
  • Arcane Power level 90 – +25% critical damage and +10% health.
  • Archon level 100 – Skills chain 5% faster and +15% critical damage.

Starter kit

granted at the start
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