Class

Warrior

Melee fighter with high health and heavy armor. Wears plate and leather; fights with swords, axes and maces (one- and two-handed) with shields. Attack reach 1.8 m. Other classes: Mage, Archer and Rogue.

Warrior – portrait

Base stats

before gear
StatLevel 1Level 10Level 20Level 30Level 40Level 50
Health150258378498618738
Damage101419242934
Armour101316192326
Critical5% chance, 150% damage

Gear adds on top: every level's equipment is worth about 3% more than the last – see the rules guide.

Skills

a loadout of five · ranks up to 10
  • Heavy Strike level 1 · rank 2 from 2, rank 10 from 27
    A crushing blow for 180% weapon damage. From level 10 it spends your Retaliation: +13% damage and 1% of your health healed for each stack. 180% damage · 6 s cooldown · 1.8 m reach
    ★5: Skullsplitter - Stuns for 0.5 s (not a boss); each Retaliation stack adds 15% instead of 13%.
  • Shield Bash level 4 · rank 2 from 5, rank 10 from 30
    120% damage and stuns the target for 2 s, interrupting whatever it was casting; taunts it for 3 s - it fights you and nobody else. 120% damage · 14 s cooldown · 1.8 m reach · stuns for 2 s · taunts for 3 s
    ★5: Thunderous Bash - Strikes, stuns and taunts up to three enemies in a 60° arc.
  • Whirlwind level 8 · rank 2 from 9, rank 10 from 34
    Spin and hit every enemy within 3 m for 140% damage. 140% damage · 12 s cooldown · 3 m radius
    ★5: Tempest Spin - A second spin for 70% half a second later; drags the enemies 1 m in.
  • Battle Cry level 13 · rank 2 from 14, rank 10 from 39
    You and party members within 10 m deal 20% more damage and take 20% less for 10 s. 30 s cooldown · 10 m radius · +damage 20% for 10 s (party) · -damage taken 20% for 10 s (party)
    ★5: War Chant - 10% faster too; every kill adds 1 s, up to 20 s.
  • Charge level 21 · rank 2 from 22, rank 10 from 47
    Rush an enemy within 12 m: 200% damage on arrival and a 1 s stun that cuts a cast short. Adds a Retaliation stack. 200% damage · 14 s cooldown · 12 m reach · stuns for 1 s
    ★5: Trampling Charge - The arrival strikes and stuns every enemy within 2 m.
  • Earthquake level 30 · rank 2 from 31, rank 10 from 56
    Slam the ground: 200% damage to every enemy within 3.5 m, and a 1 s stun that cuts a cast short. 200% damage · 12 s cooldown · 3.5 m radius · stuns for 1 s
    ★5: Fault Line - Leaves a fault for 4 s that slows everything on it by 40%.
  • Cleave level 41 · rank 2 from 42, rank 10 from 67
    A wide swing: 240% damage to up to five enemies in a 120° arc within 3 m in front of you. 240% damage × 5 targets · 120° arc · 8 s cooldown · 3 m radius · 3 m reach
    ★5: Sweeping Arc - A 180° arc, and the struck bleed for 20% over 4 s.
  • Sunder level 51 · rank 2 from 52, rank 10 from 77
    140% damage that cracks the target's guard: for 10 s it takes 8% more damage from everyone. 140% damage · 12 s cooldown · 1.8 m reach · +damage taken 8% for 10 s
    ★5: Rend Armour - The target takes 10% more for 15 s (instead of 8% for 10 s).
  • Challenging Shout level 61 · rank 2 from 62, rank 10 from 87
    A roar that taunts every enemy within 8 m onto you for 4 s (a boss for 2 s) while you take 20% less damage for 6 s. 25 s cooldown · 8 m radius · taunts for 4 s · -damage taken 20% for 6 s
    ★5: Demoralizing Roar - The taunted deal 15% less damage for 4 s.
  • Rampart level 71 · rank 2 from 72, rank 10 from 97
    Raise a shield of 30% of your health for 8 s; while it holds, a quarter of every blow it soaks strikes the attacker back. 40 s cooldown · shields 30% for 8 s · reflects 25% for 8 s
    ★5: Rampart of Valor - When the shield ends, you heal half of what it soaked.
  • Death Blow level 81 · rank 2 from 82, rank 10 from 100
    300% damage, doubled on an enemy below 35% health; a kill brings it straight back. From level 10 it spends your Retaliation: +13% damage and 1% of your health healed for each stack. 300% damage · +100% below 35% health · a kill resets it · 12 s cooldown · 1.8 m reach
    ★5: Annihilate - Half the blow strikes every other enemy within 2 m.
  • Heroic Leap level 91 · rank 2 from 92, rank 10 from 100
    Leap at an enemy within 10 m: on landing, 300% damage to every enemy within 3 m and a 40% slow for 3 s. 300% damage · 18 s cooldown · 3 m radius · 10 m reach · slows 40% for 3 s
    ★5: Titan's Fall - The landing stuns for 1 s.

Numbers at rank 1, before talents. Ranks 2 to 10 are trained for gold in the Skills window: each rank adds 5% to damage and effects and cuts the cooldown by about 2.67%. A hero fights with a loadout of five skills on keys 2–6 (slot 1 holds the attack). Every skill shares a 1 s global cooldown. All numbers on the skills page.

Ultimates

level 50 · key 7
  • Indomitable Bulwark · 120 s cooldown · 8 m radius
    For 10 s you take 40% less damage, every enemy whose blow reaches you is taunted onto you for 2 s, and Retaliation stacks up to 8. Awakened by Aegis Eternal, the apex of Bulwark: It also shields you and party members within 8 m for 15% of their health for 8 s.
  • Bloodrage Berserker · 120 s cooldown
    For 15 s you attack 35% faster, deal 35% more damage, and every blow you land heals 1.5% of your health. Awakened by Endless Rage, the apex of Berserker: It lasts 18 s, and every kill makes it last 1.5 s longer, up to 26 s.
  • Warlord's Banner Warlord · 120 s cooldown · 10 m radius · lasts 15 s
    Plants a war banner for 15 s: you and party members within 10 m of it deal 20% more damage, take 15% less and heal 2% of their health every second. Awakened by Marching Banner, the apex of Warlord: The banner marches with you instead of standing where you planted it.

One ultimate at a time sits in the loadout's golden slot (key 7, the star on a phone's ring); each path's apex in the talent tree awakens its own.

Talent tree

core and branch talents

The Talent Tree (T): a point every level from level 2, one for each of the 19 boss quests and one for each of the 7 trials (a raid boss's fall, a world event won, Moonhorn in the Moonwell Glade, gear at +7, a level-3 horse, 12 zones walked, 100 gatherings) - 125 at level 100. A core of seven talents and three branches, one for each path; a branch's rings open with 5 / 12 / 22 / 30 / 40 points spent lower in it. Core and minor talents cost 1 point a rank, the path talents 2 (from their level, one a tier - the paths' talents of one level exclude each other), the notables - each a mechanic - 2, keystones 3 (one at a time), and each branch's apex 3 from level 50 - it awakens that path's ultimate. Plan the points and press Apply; Reset returns every point - free below level 20, then 50 gold a level.

CoreOpen from level 2, no locks.
Weapon Mastery×5+1% damage. A rank.
Keen Edge×5+0.5% critical chance. A rank.
Battle Trance×5+1% cooldown reduction. A rank.
Constitution×5+2% health. A rank.
Plate Training×5+3% armour. A rank.
Parry Training×5+1% parry. A rank.
Field Provisions×5Elixirs and herbs last 10% longer. A rank.
BulwarkRings open at 5 / 12 / 22 / 30 / 40 points in the branch; one path talent a tier, one keystone; the apex awakens the path's ultimate.
Aegis EternalApex · ring 5 · 3 points · level 50Awakens Indomitable: It also shields you and party members within 8 m for 15% of their health for 8 s.
JuggernautKeystone · ring 4 · 3 points+20% health and +15% armour, but -10% movement speed.
Shield RetortMechanic · ring 1 · 2 pointsAfter you parry or dodge a blow, your next blow within 3 s deals +40% damage.
Guardian's OathMechanic · ring 3 · 2 pointsYou and your party within 12 m take 6% less damage.
Iron ResolveMechanic · ring 5 · 2 pointsFalling below 35% health raises a shield of 20% of your health for 6 s (once every 30 s).
StoneheartMechanic · ring 6 · 2 pointsEvery Retaliation stack makes you take 3% less damage.
Spiked BulwarkMechanic · ring 6 · 2 points25% of the damage a creature deals you strikes it back.
Hardened PlateRing 1 · ×3+2% armour. A rank.
Watchful GuardRing 1 · ×3+1% parry. A rank.
Taunting PresenceRing 2 · ×3+10% threat. A rank.
Iron RetortRing 2 · ×3Retaliation holds one more stack. A rank.
Stone SkinRing 3 · ×3+1% damage reduction. A rank.
Iron SwingRing 4 · ×3Heavy Strike deals 30 points more. A rank.
Ready ShieldRing 6 · ×3Shield Bash recharges 10% faster. A rank.
Shield DrillRing 6 · ×3Shield Bash deals 50 points more. A rank.
BerserkerRings open at 5 / 12 / 22 / 30 / 40 points in the branch; one path talent a tier, one keystone; the apex awakens the path's ultimate.
Endless RageApex · ring 5 · 3 points · level 50Awakens Bloodrage: It lasts 18 s, and every kill makes it last 1.5 s longer, up to 26 s.
Reckless FuryKeystone · ring 4 · 3 points+12% damage and +6% attack speed, but -25% armour.
BloodlustMechanic · ring 1 · 2 pointsEvery kill takes 1.5 s off your skill cooldowns.
Rage FedMechanic · ring 3 · 2 pointsEvery kill adds 2 Retaliation.
CarnageMechanic · ring 5 · 2 pointsEvery kill heals 4% of your health.
Battle RageMechanic · ring 6 · 2 pointsEvery Retaliation stack gives +3% critical chance.
Blood DrinkerMechanic · ring 6 · 2 points3% of the damage you deal heals you (at most 3% of your health a second).
Sharpened SteelRing 1 · ×3+2% damage. A rank.
Blood LettingRing 1 · ×3+1% damage. A rank.
Battle FuryRing 2 · ×3+1% attack speed. A rank.
Savage BlowsRing 2 · ×3+5% critical damage. A rank.
Spinning SteelRing 3 · ×3Whirlwind deals 10 points more. A rank.
Killer InstinctRing 4 · ×3+0.5% critical chance. A rank.
Deep WoundsRing 6 · ×3+1% damage. A rank.
Cruel EdgeRing 6 · ×3+5% critical damage. A rank.
WarlordRings open at 5 / 12 / 22 / 30 / 40 points in the branch; one path talent a tier, one keystone; the apex awakens the path's ultimate.
Marching BannerApex · ring 5 · 3 points · level 50Awakens Warlord's Banner: The banner marches with you instead of standing where you planted it.
Grand StrategyKeystone · ring 4 · 3 points+12% cooldown reduction and +15% effect duration, but -10% health.
LeadershipMechanic · ring 1 · 2 pointsYou and your party within 12 m deal +4% damage.
MomentumMechanic · ring 3 · 2 pointsEvery kill gives +15% attack speed for 5 s.
Cavalry ChargeMechanic · ring 5 · 2 pointsYour first hit within 5 s of leaving the saddle deals +60% damage.
TacticianMechanic · ring 6 · 2 pointsStunning, rooting or slowing an enemy takes 1 s off your skill cooldowns (once a second).
Undead BaneMechanic · ring 6 · 2 points+12% damage to the undead.
Quick RecoveryRing 1 · ×3+1% cooldown reduction. A rank.
Forced MarchRing 1 · ×3+2% movement speed. A rank.
Rousing CryRing 2 · ×3Battle Cry lasts 10% longer. A rank.
Field MedicRing 2 · ×3+3% healing received. A rank.
Lasting OrdersRing 3 · ×3+3% effect duration. A rank.
Old SoldierRing 4 · ×3+2% health. A rank.
Drill MasterRing 6 · ×3+1% cooldown reduction. A rank.
Hardened VeteranRing 6 · ×3+2% health. A rank.

Path talents

2 points each, from levels 5 / 10 / 15 / 20 / 30 / 40 / 50 / 60 / 70 / 80 / 90 / 100

Bulwark

Armour, longer stuns, shields for the party.

  • Iron Skin level 5 – +15% armour.
  • Stunning Guard level 10 – Shield Bash stuns for 3 s; interrupting a cast returns 4 s of its cooldown.
  • Shield Wall level 15 – Battle Cry also shields everyone it reaches for 15% of their health.
  • Last Stand level 20 – Below 30% health you take 25% less damage.
  • Bastion level 30 – +10% health and +10% armour.
  • Crushing Bash level 40 – Shield Bash deals 200% instead of 120% and recharges 25% faster.
  • Stalwart level 50 – Below 30% health you take 20% less damage (45% with Last Stand).
  • Unbreakable level 60 – +15% armour.
  • Shield Slam level 70 – Shield Bash deals 220% instead of 120% (300% with Crushing Bash) and stuns 1 s longer.
  • Fortress level 80 – +10% health, and Sunder taunts its target for 3 s.
  • Living Wall level 90 – Below 30% health you take 20% less damage (adds to Last Stand and Stalwart).
  • Immortal level 100 – +20% health and +10% armour.

Berserker

Heavier blows, bleeding whirlwinds, frenzy.

  • Crushing Blows level 5 – Heavy Strike deals 240% instead of 180%.
  • Bloodstorm level 10 – Whirlwind leaves enemies bleeding for 40% damage over 4 s.
  • Frenzy level 15 – Every hit you land adds 4% attack speed for 5 s, up to 20%.
  • Executioner level 20 – +25% damage against enemies below 25% health.
  • Rending Strike level 30 – Heavy Strike leaves its target bleeding for 60% damage over 4 s.
  • Whirling Death level 40 – Whirlwind deals 210% instead of 140% and reaches 4 m.
  • Reaper level 50 – +25% damage against enemies below 25% health (+50% with Executioner).
  • Brutality level 60 – Heavy Strike deals 205% instead of 180% (265% with Crushing Blows).
  • Tremor level 70 – Earthquake deals 240% instead of 200%.
  • Rampage level 80 – Cleave deals 300% instead of 240% and strikes up to seven enemies.
  • Slaughter level 90 – +25% damage against enemies below 25% health (adds to Executioner and Reaper).
  • Avatar of War level 100 – Whirlwind deals 165% instead of 140% (235% with Whirling Death) and Earthquake 225% instead of 200% (265% with Tremor).

Warlord

Rallying cries, sustain, speed.

  • Second Wind level 5 – Heavy Strike heals you for 5% of your health when it lands.
  • Rally level 10 – Whirlwind hitting three or more enemies grants +10% damage for 6 s.
  • Commander level 15 – Battle Cry reaches 15 m and lasts 15 s.
  • War March level 20 – +10% movement speed and Heavy Strike recharges in 4 s.
  • Warhorn level 30 – Battle Cry recharges in 20 s.
  • Battle Standard level 40 – Battle Cry also gives everyone it reaches 20% attack speed.
  • Warmaster level 50 – Skills chain 20% faster and Heavy Strike heals you for 5% of your health when it lands.
  • Warlord's Quake level 60 – Earthquake reaches 5 m and its stun lasts half again as long.
  • Commanding Presence level 70 – +10% health and Shield Bash recharges 25% faster.
  • Iron Will level 80 – +5% health and +5% armour; Charge recharges 35% faster and stuns 2 s instead of 1 s.
  • Earthbreaker level 90 – Earthquake recharges 25% faster.
  • Legend level 100 – Skills chain 15% faster and you move 10% faster.

Starter kit

granted at the start
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