Class

Rogue

Agile melee fighter with two daggers: bursts of damage from behind, poison and evasion. Wears leather and cloth; fights with a dagger and an off-hand dirk. Attack reach 1.6 m. Other classes: Warrior, Mage and Archer.

Rogue – portrait

Base stats

before gear
StatLevel 1Level 10Level 20Level 30Level 40Level 50
Health115200295390485580
Damage101419242934
Armour7911141619
Critical10% chance, 150% damage

Gear adds on top: every level's equipment is worth about 3% more than the last – see the rules guide.

Skills

a loadout of five · ranks up to 10
  • Backstab level 1 · rank 2 from 2, rank 10 from 27
    A quick stab for 180% damage, 50% more when the target is not facing you. From level 10 it adds a combo point, two from behind. 180% damage · +50% from behind · 6 s cooldown · 1.6 m reach
    ★5: Heartpiercer - From behind, 25% more critical chance.
  • Shadowstep level 4 · rank 2 from 5, rank 10 from 30
    Step through the shadows to the back of an enemy within 10 m; for 3 s every strike of yours counts as from behind. 12 s cooldown · 10 m reach · every strike from behind for 3 s
    ★5: Shadow Walk - Two charges.
  • Envenom level 8 · rank 2 from 9, rank 10 from 34
    A poisoned cut for 120% damage that keeps poisoning the target for 90% over 6 s and heals you for 6% of your health. From level 10 it is a finisher: every combo point it spends adds 10% to its damage and poison and 1% to the heal. 120% damage · heals 6% health · 10 s cooldown · 1.6 m reach · poisons 90% for 6 s
    ★5: Venom Burst - The poison deals as much in 5 s as it did in 6 s.
  • Smoke Bomb level 13 · rank 2 from 14, rank 10 from 39
    Choking smoke stuns every enemy within 3 m for 1.5 s, cutting a cast short; for 1.5 s nothing can hit you. 18 s cooldown · 3 m radius · stuns for 1.5 s · dodge for 1.5 s
    ★5: Choking Cloud - The cloud hangs for 4 s: the enemies in it deal 30% less damage.
  • Rupture level 21 · rank 2 from 22, rank 10 from 47
    A finisher: a deep cut for 100% damage that bleeds the target for 50% over 8 s; every combo point it spends makes the bleed 75% stronger. 100% damage · 10 s cooldown · 1.6 m reach · bleeds 50% for 8 s
    ★5: Hemorrhage - The bleed moves on to the nearest enemy when its carrier dies.
  • Fan of Knives level 30 · rank 2 from 31, rank 10 from 56
    Knives fly out all around: 200% damage to every enemy within 3.5 m, and poison for 30% over 6 s. Adds a combo point. 200% damage · 12 s cooldown · 3.5 m radius · poisons 30% for 6 s
    ★5: Blade Tempest - A second wave for 15% half a second later.
  • Kidney Shot level 41 · rank 2 from 42, rank 10 from 67
    A finisher: 60% damage and a stun of 1 s, 0.4 s longer for every combo point it spends (half on a boss), cutting a cast short. 60% damage · 20 s cooldown · 1.6 m reach · stuns for 1 s
    ★5: Paralyzing Strike - The target takes 10% more damage for 3 s.
  • Crimson Tempest level 51 · rank 2 from 52, rank 10 from 77
    A finisher: blades whirl out 4 m for 120% damage to every enemy and make them bleed for 30% over 6 s; every combo point it spends adds 25% to the damage. 120% damage · 14 s cooldown · 4 m radius · bleeds 30% for 6 s
    ★5: Crimson Storm - Reaches 6 m instead of 4 m.
  • Shiv level 61 · rank 2 from 62, rank 10 from 87
    A quick cut for 110% damage that makes your poisons on the target deal 40% of what they have left at once. Adds a combo point. 110% damage · poisons deal 40% of what is left · 8 s cooldown · 1.6 m reach
    ★5: Venom Spike - Your poisons deal 50% of what they have left (instead of 40%).
  • Shadow Veil level 71 · rank 2 from 72, rank 10 from 97
    For 5 s you slip 40% more blows (above the usual cap) and move 25% faster, and the enemies within 10 m hate you half as much. -50% hate · 40 s cooldown · 10 m radius · +evasion 40% for 5 s · +speed 25% for 5 s
    ★5: Veil of Night - Nothing can hit you for its first second.
  • Mortal Wound level 81 · rank 2 from 82, rank 10 from 100
    A finisher: 200% damage, 50% more from behind; every combo point it spends adds 50% (450% with five). 200% damage · +50% from behind · 16 s cooldown · 1.6 m reach
    ★5: Final Verdict - A target that lives through it takes 10% more from you for 6 s.
  • Thousand Cuts level 91 · rank 2 from 92, rank 10 from 100
    Dart through up to five enemies within 8 m, 240% damage to each, and back to where you stood. Adds a combo point for each. 240% damage × 5 targets · 22 s cooldown · 8 m reach
    ★5: Ten Thousand Cuts - Up to eight enemies.

Numbers at rank 1, before talents. Ranks 2 to 10 are trained for gold in the Skills window: each rank adds 5% to damage and effects and cuts the cooldown by about 2.67%. A hero fights with a loadout of five skills on keys 2–6 (slot 1 holds the attack). Every skill shares a 1 s global cooldown. All numbers on the skills page.

Ultimates

level 50 · key 7
  • Plaguebringer Assassination · 120 s cooldown
    For 12 s your poisons work three times as fast, your hits on an enemy you poisoned deal 40% more damage, and an enemy that dies poisoned by you passes your poisons to the 2 nearest enemies within 4 m. Awakened by Pestilence, the apex of Assassination: It lasts 16 s.
  • Umbral Form Shadow · 120 s cooldown
    For 10 s you deal 40% more damage, every strike of yours counts as from behind, and Backstab waits for nothing but the global cooldown. Awakened by Living Shadow, the apex of Shadow: +30% evasion while it lasts.
  • Blade Waltz Duelist · 120 s cooldown
    For 8 s you have +30% evasion, and every blow you dodge strikes back at the attacker for 150% damage. Awakened by Dance of Blades, the apex of Duelist: The counter strikes every enemy within 3 m.

One ultimate at a time sits in the loadout's golden slot (key 7, the star on a phone's ring); each path's apex in the talent tree awakens its own.

Talent tree

core and branch talents

The Talent Tree (T): a point every level from level 2, one for each of the 19 boss quests and one for each of the 7 trials (a raid boss's fall, a world event won, Moonhorn in the Moonwell Glade, gear at +7, a level-3 horse, 12 zones walked, 100 gatherings) - 125 at level 100. A core of seven talents and three branches, one for each path; a branch's rings open with 5 / 12 / 22 / 30 / 40 points spent lower in it. Core and minor talents cost 1 point a rank, the path talents 2 (from their level, one a tier - the paths' talents of one level exclude each other), the notables - each a mechanic - 2, keystones 3 (one at a time), and each branch's apex 3 from level 50 - it awakens that path's ultimate. Plan the points and press Apply; Reset returns every point - free below level 20, then 50 gold a level.

CoreOpen from level 2, no locks.
Dagger Mastery×5+1% damage. A rank.
Cunning×5+0.5% critical chance. A rank.
Quick Blades×5+1% attack speed. A rank.
Toxicology×5+3% damage over time. A rank.
Agility×5+1% evasion. A rank.
Supple Leather×5+3% armour. A rank.
Smuggler's Flask×5Elixirs and herbs last 10% longer. A rank.
AssassinationRings open at 5 / 12 / 22 / 30 / 40 points in the branch; one path talent a tier, one keystone; the apex awakens the path's ultimate.
PestilenceApex · ring 5 · 3 points · level 50Awakens Plaguebringer: It lasts 16 s.
VenomancerKeystone · ring 4 · 3 points+20% damage over time, but -5% attack speed.
Exploit WeaknessMechanic · ring 1 · 2 points+5% damage to enemies poisoned by you.
RelentlessMechanic · ring 3 · 2 pointsEnvenom spending a full combo bar gives 2 combo points back.
ContagionMechanic · ring 5 · 2 pointsAn enemy that dies poisoned by you passes the poison to the nearest enemy within 4 m.
Cull the WeakMechanic · ring 6 · 2 points+15% damage to enemies below 25% health.
Finisher's InstinctMechanic · ring 6 · 2 pointsEvery kill adds 2 combo points.
Potent VenomRing 1 · ×3+4% damage over time. A rank.
Vicious EdgeRing 1 · ×3+5% critical damage. A rank.
Envenom TrainingRing 2 · ×3Envenom deals 10 points more. A rank.
Deadly PrecisionRing 2 · ×3+0.5% critical chance. A rank.
Lingering PoisonRing 3 · ×3Envenom's poison is 5% stronger. A rank.
Assassin's FocusRing 4 · ×3+2% skill power. A rank.
Venom CraftRing 6 · ×3+4% damage over time. A rank.
Keen BladesRing 6 · ×3+5% critical damage. A rank.
ShadowRings open at 5 / 12 / 22 / 30 / 40 points in the branch; one path talent a tier, one keystone; the apex awakens the path's ultimate.
Living ShadowApex · ring 5 · 3 points · level 50Awakens Umbral Form: +30% evasion while it lasts.
Death's ShadowKeystone · ring 4 · 3 points+4% skill power and +3% critical chance, but -15% health.
Shadow ComboMechanic · ring 1 · 2 pointsShadowstep adds 2 combo points.
Night StalkerMechanic · ring 3 · 2 points+6% critical chance while it is dark where you are.
VanishMechanic · ring 5 · 2 pointsEvery kill makes nothing able to hit you for 1 s.
Cloak and DaggerMechanic · ring 6 · 2 points+5% damage to enemies above 70% health.
Fade OutMechanic · ring 6 · 2 pointsEvery kill takes 1 s off your skill cooldowns.
Sneak AttackRing 1 · ×3Backstab's bonus from behind is 5 points more. A rank.
Shadow StepsRing 1 · ×3Shadowstep recharges 4% faster. A rank.
Backstab TrainingRing 2 · ×3Backstab deals 10 points more. A rank.
Night BladeRing 2 · ×3+1% damage. A rank.
Shadow CraftRing 3 · ×3+2% skill power. A rank.
Lethal ShadowsRing 4 · ×3+2% critical damage. A rank.
Hidden BladeRing 6 · ×3+0.5% damage. A rank.
Shadow WeaveRing 6 · ×3+1% evasion. A rank.
DuelistRings open at 5 / 12 / 22 / 30 / 40 points in the branch; one path talent a tier, one keystone; the apex awakens the path's ultimate.
Dance of BladesApex · ring 5 · 3 points · level 50Awakens Blade Waltz: The counter strikes every enemy within 3 m.
Blade WallKeystone · ring 4 · 3 points+8% parry and +6% evasion, but -10% movement speed.
CounterstrikeMechanic · ring 1 · 2 pointsAfter you parry or dodge a blow, your next blow within 3 s deals +35% damage.
FlourishMechanic · ring 3 · 2 pointsEvery dodged blow gives +15% attack speed for 4 s.
Read the BladeMechanic · ring 5 · 2 pointsEvery dodged or parried blow adds a combo point, and your next blow within 3 s deals +80% damage.
En GardeMechanic · ring 6 · 2 pointsEvery combo point gives +2% parry.
Iron NerveMechanic · ring 6 · 2 pointsFalling below 30% health heals 15% of your health (once every 60 s).
Parry StanceRing 1 · ×3+1% parry. A rank.
Light StepRing 1 · ×3+1% evasion. A rank.
Thick SkinRing 2 · ×3+2% health. A rank.
Fast HandsRing 2 · ×3+1% attack speed. A rank.
DeflectionRing 3 · ×3+1% damage reduction. A rank.
QuickeningRing 4 · ×3Every dodged blow gives +10% attack speed for 4 s. A rank.
Swift CutRing 6 · ×3Backstab deals 15 points more. A rank.
Cutting EdgeRing 6 · ×3+5% critical damage. A rank.

Path talents

2 points each, from levels 5 / 10 / 15 / 20 / 30 / 40 / 50 / 60 / 70 / 80 / 90 / 100

Assassination

Poisons, critical hits, finishing the wounded.

  • Toxic Edge level 5 – Backstab poisons its target for 60% over 4 s.
  • Virulence level 10 – Envenom's poison deals 150% over 6 s instead of 90%.
  • Lethality level 15 – Critical hits deal 190% instead of 150%.
  • Executioner level 20 – +25% damage against enemies below 25% health.
  • Deadly Poison level 30 – Fan of Knives' poison deals 60% over 6 s instead of 30%.
  • Envenomed Blades level 40 – Envenom deals 150% instead of 120% and recharges 25% faster.
  • Cruelty level 50 – +5% critical chance and +10% critical damage.
  • Venom Mastery level 60 – Envenom's and Fan of Knives' poisons are 25% stronger.
  • Toxic Cloud level 70 – Fan of Knives deals 240% instead of 200% (310% with Blade Dance).
  • Assassin's Mark level 80 – Rupture's bleed is 50% stronger, and Envenom has +10% critical chance.
  • Coup de Grace level 90 – +25% damage against enemies below 25% health (50% with Executioner).
  • Master Poisoner level 100 – Envenom deals 155% instead of 120% and Fan of Knives 235% instead of 200% (35 points more each on top of your earlier picks).

Shadow

Strikes from behind, Shadowstep, opening blows.

  • Cold Blood level 5 – Backstab's bonus from behind is +80% instead of +50%.
  • Swift Shadows level 10 – Shadowstep recharges in 8 s.
  • Ambush level 15 – +15% damage against enemies above 70% health.
  • Shadow Dance level 20 – After Shadowstep your strikes count as from behind for 5 s instead of 3 s.
  • Eviscerate level 30 – Backstab deals 230% instead of 180%.
  • Blade Dance level 40 – Fan of Knives deals 270% instead of 200% and reaches 4.5 m.
  • Mark of Shadows level 50 – Backstab has +20% critical chance.
  • Shadowstrike level 60 – Backstab's bonus from behind is +75% instead of +50% (+105% with Cold Blood).
  • Phantom Step level 70 – Shadowstep resets Backstab's cooldown and recharges in 14 s instead of 12 s (10 s with Swift Shadows).
  • Opportunist level 80 – +15% damage against enemies above 70% health (30% with Ambush).
  • Killing Edge level 90 – Backstab deals 205% instead of 180% (255% with Eviscerate).
  • Shadow Lord level 100 – +3% critical chance and +20% critical damage.

Duelist

Evasion, smoke, health and speed.

  • Evasion level 5 – 8% chance to dodge an enemy's blow or missile.
  • Toughness level 10 – +15% health.
  • Smoke Screen level 15 – Smoke Bomb's stun and dodge last 3 s instead of 1.5 s.
  • Flurry level 20 – Every hit you land adds 1.5% attack speed for 5 s, up to 12%.
  • Riposte level 30 – Smoke Bomb also shields you for 20% of your health for 5 s.
  • Acrobatics level 40 – Nothing can hit you for 1 s after Shadowstep.
  • Unbroken level 50 – Below 30% health you take 25% less damage.
  • Elusive level 60 – 8% more chance to dodge an enemy's blow or missile (16% with Evasion).
  • Resilience level 70 – +8% health; Kidney Shot recharges in 14 s and stuns 1.5 s instead of 1 s.
  • Hardened Leather level 80 – +15% armour and +10% health.
  • Blur level 90 – Smoke Bomb recharges 25% faster.
  • Untouchable level 100 – 10% more chance to dodge an enemy's blow or missile, and you move 10% faster.

Starter kit

granted at the start
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