Class
Rogue
Base stats
before gear| Stat | Level 1 | Level 10 | Level 20 | Level 30 | Level 40 | Level 50 |
|---|---|---|---|---|---|---|
| Health | 115 | 200 | 295 | 390 | 485 | 580 |
| Damage | 10 | 14 | 19 | 24 | 29 | 34 |
| Armour | 7 | 9 | 11 | 14 | 16 | 19 |
| Critical | 10% chance, 150% damage | |||||
Gear adds on top: every level's equipment is worth about 3% more than the last – see the rules guide.
Skills
a loadout of five · ranks up to 10- Backstab level 1 · rank 2 from 2, rank 10 from 27
A quick stab for 180% damage, 50% more when the target is not facing you. From level 10 it adds a combo point, two from behind. 180% damage · +50% from behind · 6 s cooldown · 1.6 m reach
★5: Heartpiercer - From behind, 25% more critical chance. - Shadowstep level 4 · rank 2 from 5, rank 10 from 30
Step through the shadows to the back of an enemy within 10 m; for 3 s every strike of yours counts as from behind. 12 s cooldown · 10 m reach · every strike from behind for 3 s
★5: Shadow Walk - Two charges. - Envenom level 8 · rank 2 from 9, rank 10 from 34
A poisoned cut for 120% damage that keeps poisoning the target for 90% over 6 s and heals you for 6% of your health. From level 10 it is a finisher: every combo point it spends adds 10% to its damage and poison and 1% to the heal. 120% damage · heals 6% health · 10 s cooldown · 1.6 m reach · poisons 90% for 6 s
★5: Venom Burst - The poison deals as much in 5 s as it did in 6 s. - Smoke Bomb level 13 · rank 2 from 14, rank 10 from 39
Choking smoke stuns every enemy within 3 m for 1.5 s, cutting a cast short; for 1.5 s nothing can hit you. 18 s cooldown · 3 m radius · stuns for 1.5 s · dodge for 1.5 s
★5: Choking Cloud - The cloud hangs for 4 s: the enemies in it deal 30% less damage. - Rupture level 21 · rank 2 from 22, rank 10 from 47
A finisher: a deep cut for 100% damage that bleeds the target for 50% over 8 s; every combo point it spends makes the bleed 75% stronger. 100% damage · 10 s cooldown · 1.6 m reach · bleeds 50% for 8 s
★5: Hemorrhage - The bleed moves on to the nearest enemy when its carrier dies. - Fan of Knives level 30 · rank 2 from 31, rank 10 from 56
Knives fly out all around: 200% damage to every enemy within 3.5 m, and poison for 30% over 6 s. Adds a combo point. 200% damage · 12 s cooldown · 3.5 m radius · poisons 30% for 6 s
★5: Blade Tempest - A second wave for 15% half a second later. - Kidney Shot level 41 · rank 2 from 42, rank 10 from 67
A finisher: 60% damage and a stun of 1 s, 0.4 s longer for every combo point it spends (half on a boss), cutting a cast short. 60% damage · 20 s cooldown · 1.6 m reach · stuns for 1 s
★5: Paralyzing Strike - The target takes 10% more damage for 3 s. - Crimson Tempest level 51 · rank 2 from 52, rank 10 from 77
A finisher: blades whirl out 4 m for 120% damage to every enemy and make them bleed for 30% over 6 s; every combo point it spends adds 25% to the damage. 120% damage · 14 s cooldown · 4 m radius · bleeds 30% for 6 s
★5: Crimson Storm - Reaches 6 m instead of 4 m. - Shiv level 61 · rank 2 from 62, rank 10 from 87
A quick cut for 110% damage that makes your poisons on the target deal 40% of what they have left at once. Adds a combo point. 110% damage · poisons deal 40% of what is left · 8 s cooldown · 1.6 m reach
★5: Venom Spike - Your poisons deal 50% of what they have left (instead of 40%). - Shadow Veil level 71 · rank 2 from 72, rank 10 from 97
For 5 s you slip 40% more blows (above the usual cap) and move 25% faster, and the enemies within 10 m hate you half as much. -50% hate · 40 s cooldown · 10 m radius · +evasion 40% for 5 s · +speed 25% for 5 s
★5: Veil of Night - Nothing can hit you for its first second. - Mortal Wound level 81 · rank 2 from 82, rank 10 from 100
A finisher: 200% damage, 50% more from behind; every combo point it spends adds 50% (450% with five). 200% damage · +50% from behind · 16 s cooldown · 1.6 m reach
★5: Final Verdict - A target that lives through it takes 10% more from you for 6 s. - Thousand Cuts level 91 · rank 2 from 92, rank 10 from 100
Dart through up to five enemies within 8 m, 240% damage to each, and back to where you stood. Adds a combo point for each. 240% damage × 5 targets · 22 s cooldown · 8 m reach
★5: Ten Thousand Cuts - Up to eight enemies.
Numbers at rank 1, before talents. Ranks 2 to 10 are trained for gold in the Skills window: each rank adds 5% to damage and effects and cuts the cooldown by about 2.67%. A hero fights with a loadout of five skills on keys 2–6 (slot 1 holds the attack). Every skill shares a 1 s global cooldown. All numbers on the skills page.
Ultimates
level 50 · key 7- Plaguebringer Assassination · 120 s cooldown
For 12 s your poisons work three times as fast, your hits on an enemy you poisoned deal 40% more damage, and an enemy that dies poisoned by you passes your poisons to the 2 nearest enemies within 4 m. Awakened by Pestilence, the apex of Assassination: It lasts 16 s. - Umbral Form Shadow · 120 s cooldown
For 10 s you deal 40% more damage, every strike of yours counts as from behind, and Backstab waits for nothing but the global cooldown. Awakened by Living Shadow, the apex of Shadow: +30% evasion while it lasts. - Blade Waltz Duelist · 120 s cooldown
For 8 s you have +30% evasion, and every blow you dodge strikes back at the attacker for 150% damage. Awakened by Dance of Blades, the apex of Duelist: The counter strikes every enemy within 3 m.
One ultimate at a time sits in the loadout's golden slot (key 7, the star on a phone's ring); each path's apex in the talent tree awakens its own.
Talent tree
core and branch talentsThe Talent Tree (T): a point every level from level 2, one for each of the 19 boss quests and one for each of the 7 trials (a raid boss's fall, a world event won, Moonhorn in the Moonwell Glade, gear at +7, a level-3 horse, 12 zones walked, 100 gatherings) - 125 at level 100. A core of seven talents and three branches, one for each path; a branch's rings open with 5 / 12 / 22 / 30 / 40 points spent lower in it. Core and minor talents cost 1 point a rank, the path talents 2 (from their level, one a tier - the paths' talents of one level exclude each other), the notables - each a mechanic - 2, keystones 3 (one at a time), and each branch's apex 3 from level 50 - it awakens that path's ultimate. Plan the points and press Apply; Reset returns every point - free below level 20, then 50 gold a level.
Path talents
2 points each, from levels 5 / 10 / 15 / 20 / 30 / 40 / 50 / 60 / 70 / 80 / 90 / 100Assassination
Poisons, critical hits, finishing the wounded.
- Toxic Edge level 5 – Backstab poisons its target for 60% over 4 s.
- Virulence level 10 – Envenom's poison deals 150% over 6 s instead of 90%.
- Lethality level 15 – Critical hits deal 190% instead of 150%.
- Executioner level 20 – +25% damage against enemies below 25% health.
- Deadly Poison level 30 – Fan of Knives' poison deals 60% over 6 s instead of 30%.
- Envenomed Blades level 40 – Envenom deals 150% instead of 120% and recharges 25% faster.
- Cruelty level 50 – +5% critical chance and +10% critical damage.
- Venom Mastery level 60 – Envenom's and Fan of Knives' poisons are 25% stronger.
- Toxic Cloud level 70 – Fan of Knives deals 240% instead of 200% (310% with Blade Dance).
- Assassin's Mark level 80 – Rupture's bleed is 50% stronger, and Envenom has +10% critical chance.
- Coup de Grace level 90 – +25% damage against enemies below 25% health (50% with Executioner).
- Master Poisoner level 100 – Envenom deals 155% instead of 120% and Fan of Knives 235% instead of 200% (35 points more each on top of your earlier picks).
Shadow
Strikes from behind, Shadowstep, opening blows.
- Cold Blood level 5 – Backstab's bonus from behind is +80% instead of +50%.
- Swift Shadows level 10 – Shadowstep recharges in 8 s.
- Ambush level 15 – +15% damage against enemies above 70% health.
- Shadow Dance level 20 – After Shadowstep your strikes count as from behind for 5 s instead of 3 s.
- Eviscerate level 30 – Backstab deals 230% instead of 180%.
- Blade Dance level 40 – Fan of Knives deals 270% instead of 200% and reaches 4.5 m.
- Mark of Shadows level 50 – Backstab has +20% critical chance.
- Shadowstrike level 60 – Backstab's bonus from behind is +75% instead of +50% (+105% with Cold Blood).
- Phantom Step level 70 – Shadowstep resets Backstab's cooldown and recharges in 14 s instead of 12 s (10 s with Swift Shadows).
- Opportunist level 80 – +15% damage against enemies above 70% health (30% with Ambush).
- Killing Edge level 90 – Backstab deals 205% instead of 180% (255% with Eviscerate).
- Shadow Lord level 100 – +3% critical chance and +20% critical damage.
Duelist
Evasion, smoke, health and speed.
- Evasion level 5 – 8% chance to dodge an enemy's blow or missile.
- Toughness level 10 – +15% health.
- Smoke Screen level 15 – Smoke Bomb's stun and dodge last 3 s instead of 1.5 s.
- Flurry level 20 – Every hit you land adds 1.5% attack speed for 5 s, up to 12%.
- Riposte level 30 – Smoke Bomb also shields you for 20% of your health for 5 s.
- Acrobatics level 40 – Nothing can hit you for 1 s after Shadowstep.
- Unbroken level 50 – Below 30% health you take 25% less damage.
- Elusive level 60 – 8% more chance to dodge an enemy's blow or missile (16% with Evasion).
- Resilience level 70 – +8% health; Kidney Shot recharges in 14 s and stuns 1.5 s instead of 1 s.
- Hardened Leather level 80 – +15% armour and +10% health.
- Blur level 90 – Smoke Bomb recharges 25% faster.
- Untouchable level 100 – 10% more chance to dodge an enemy's blow or missile, and you move 10% faster.