Regular · bandit · Ranged
Bandit Poacher
Tier 2 · Blackpine Woods, Blackpine Deep – catalog level 17, met at level 10–15. Shoots arrows from range. Dragged too far from home it gives up the chase and is whole again at once.
Where to find it
- Blackpine Woods – level 10 · 19 spawns · notices you within 9 m, gives up 20 m from home
- Blackpine Deep – level 12 · 1 spawn · notices you within 7 m, gives up 14 m from home
- Reedpine Marches – level 10–12 · 6 spawns · notices you within 7 m, gives up 18 m from home
- Thornwither – level 13–14 · 19 spawns · notices you within 7 m, gives up 18 m from home
- Ravenmoor Tors – level 14–15 · 3 spawns · notices you within 7 m, gives up 18 m from home
Strength
per spawn level| Level | Health | Damage | Armour | Reach | Speed | XP |
|---|---|---|---|---|---|---|
| 10 | 310 | 12 | 11 | 5 m | 3 m/s | 53 |
| 11 | 336 | 13 | 11 | 5 m | 3 m/s | 58 |
| 12 | 359 | 14 | 12 | 5 m | 3 m/s | 63 |
| 13 | 405 | 14 | 12 | 5 m | 3 m/s | 68 |
| 14 | 433 | 15 | 13 | 5 m | 3 m/s | 73 |
| 15 | 481 | 15 | 14 | 5 m | 3 m/s | 78 |
Loot
at level 106–14 gold
Herb: 2.5% – Herb of Life 1%, Herb of Strength 0.5%, Herb of Fury 0.5% or Herb of Swiftness 0.5%; eaten as the pile is picked up.
Equipment of Tier 2 · Blackpine Woods, Blackpine Deep: 5% per roll from 34 pieces, at the creature's level – grades Common 31%, Uncommon 55%, Rare 12%, Epic 1.2%, Legendary 0.05%.
Favored equipment:
General loot chances; your class and level can change these chances.
One ordinary creature in 50 from level 5 rises as a champion – a golden aura and a Champion tag, 4× the health and 1.5× the hit, and 6× the experience, gold, gear rolls and materials, with a herb every time.
Kill something 8+ levels below you and it drops a quarter of the gear, half the materials and gold, and no Tempering Stones or herbs.
Wanted by
2 quests- The poachers' toll – Scout Wren
- Blackpine patrol – Scout Wren