Regular · elemental · Ranged

Starmote

Tier 11 · The Astral Reach – catalog level 101, met at level 91–97; drops tier 10 gear. Shoots arrows from range. Dragged too far from home it gives up the chase and is whole again at once.

Starmote – portrait

Where to find it

  • The Astral Reach – level 91 · 9 spawns · notices you within 8 m, gives up 18 m from home
  • The Starfall Core – level 96–97 · 5 spawns · notices you within 7 m, gives up 16 m from home
  • Glimmerfen – level 92–94 · 14 spawns · notices you within 7 m, gives up 18 m from home
  • Skyrift Heights – level 91–94 · 16 spawns · notices you within 7 m, gives up 18 m from home
  • Titan's Anvil – level 92 · 1 spawn · notices you within 7 m, gives up 18 m from home

Strength

per spawn level
LevelHealthDamageArmourReachSpeedXP
9126357225615 m3 m/s458
9227395234615 m3 m/s463
9328295243625 m3 m/s468
9429223251635 m3 m/s473
9632345271645 m3 m/s483
9733402282655 m3 m/s488

Loot

at level 91

50–119 gold

Herb: 2.5% – Herb of Life 1%, Herb of Strength 0.5%, Herb of Fury 0.5% or Herb of Swiftness 0.5%; eaten as the pile is picked up.

Equipment of Tier 10 · Dragonspine Peaks, Titanfall Ruins, The Astral Reach: 5% per roll from 31 pieces, at the creature's level – grades Common 72%, Uncommon 23%, Rare 5%, Epic 0.5%, Legendary 0.02%.

One ordinary creature in 50 from level 5 rises as a champion – a golden aura and a Champion tag, 4× the health and 1.5× the hit, and 6× the experience, gold, gear rolls and materials, with a herb every time.

Kill something 8+ levels below you and it drops a quarter of the gear, half the materials and gold, and no Tempering Stones or herbs.

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