Regular · arachnid
Cave Spider
Tier 1 · Starfall Landing – catalog level 4, met at level 2–10. Dragged too far from home it gives up the chase and is whole again at once.
Where to find it
- Starfall Landing – level 3 · 2 spawns · passive, attacks only when hit
- Blackpine Deep – level 10 · 2 spawns · notices you within 5 m, gives up 14 m from home
- Greyfield Downs – level 4–6 · 20 spawns · notices you within 7 m, gives up 18 m from home
- Frostmeadow Vale – level 2–3 · 8 spawns · passive, attacks only when hit
Strength
per spawn level| Level | Health | Damage | Armour | Reach | Speed | XP |
|---|---|---|---|---|---|---|
| 2 | 124 | 11 | 9 | 2 m | 4 m/s | 13 |
| 3 | 134 | 13 | 9 | 2 m | 4 m/s | 18 |
| 4 | 160 | 13 | 10 | 2 m | 4 m/s | 23 |
| 6 | 197 | 15 | 11 | 2 m | 4 m/s | 33 |
| 10 | 370 | 18 | 16 | 2 m | 4 m/s | 53 |
Loot
at level 21–3 gold
Herb: 2.5% – Herb of Life 1%, Herb of Strength 0.5%, Herb of Fury 0.5% or Herb of Swiftness 0.5%; eaten as the pile is picked up.
Equipment of Tier 1 · Starfall Landing: 5% per roll from 32 pieces, at the creature's level – grades Common 62%, Uncommon 31%, Rare 6.8%, Epic 0.68%, Legendary 0.03%.
Favored equipment:
General loot chances; your class and level can change these chances.
One ordinary creature in 50 from level 5 rises as a champion – a golden aura and a Champion tag, 4× the health and 1.5× the hit, and 6× the experience, gold, gear rolls and materials, with a herb every time.
Kill something 8+ levels below you and it drops a quarter of the gear, half the materials and gold, and no Tempering Stones or herbs.