Regular · undead · Melee
Drowned One
Tier 3 · Hollow Mere – catalog level 25, met at level 16–20. Dragged too far from home it gives up the chase and is whole again at once.
Where to find it
- Hollow Mere – level 16 · 34 spawns · notices you within 5–6 m, gives up 18–20 m from home
- Sootwater Flats – level 18–20 · 11 spawns · notices you within 7 m, gives up 18 m from home
- Greyspire Crags – level 18 · 3 spawns · notices you within 7 m, gives up 18 m from home
Strength
per spawn level| Level | Health | Damage | Armour | Reach | Speed | XP |
|---|---|---|---|---|---|---|
| 16 | 609 | 15 | 14 | 2 m | 4 m/s | 83 |
| 18 | 680 | 16 | 16 | 2 m | 4 m/s | 93 |
| 20 | 789 | 18 | 17 | 2 m | 4 m/s | 103 |
Loot
at level 169–22 gold
Herb: 2.5% – Herb of Life 1%, Herb of Strength 0.5%, Herb of Fury 0.5% or Herb of Swiftness 0.5%; eaten as the pile is picked up.
Equipment of Tier 3 · Hollow Mere: 5% per roll from 31 pieces, at the creature's level – grades Common 72%, Uncommon 22%, Rare 5%, Epic 0.5%, Legendary 0.02%.
Favored equipment:
General loot chances; your class and level can change these chances.
One ordinary creature in 50 from level 5 rises as a champion – a golden aura and a Champion tag, 4× the health and 1.5× the hit, and 6× the experience, gold, gear rolls and materials, with a herb every time.
Kill something 8+ levels below you and it drops a quarter of the gear, half the materials and gold, and no Tempering Stones or herbs.
Wanted by
2 quests- What the mere gives back – Bell-keeper Hedda
- Mere patrol – Ferryman Ansel · only kills in Hollow Mere count